ryd9-

Sweden
On FACEIT since 2024 395 matches tracked 96 matches in 30 days
ELO ▲ 344
3,038
30-day peak: 3,064
Rank EU ▲ 1,205 places
#6,816
Sweden #210 in Sweden
30 days · prev. #8,021 · best #6,651
Last updated:

How does ryd9- play?

Rating 1.02 K/R 0.72 ADR 77.8 from 395 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 395 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 47%−5 pp · Ø 52% better than 10%

Clutch

Strength
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 80%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly below the average (1.07).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.02−0.05 · Ø 1.07 better than 28%
Pistol kills per match 2.5
Knife kills 4 in 395 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 26%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 68x 4K, 2 aces in 323 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (3.8).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 5.7+1.9 · Ø 3.8 better than 91%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, Headshots +2 pp, Win rate +7 pp, ELO +69
= Stayed the same
K/R at 0.72, ADR at 78.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.72 (at the start 0.69). Slightly below the average (0.75).

Patterns

From the last 395 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
99 matches · 49% win rate
In match 4 of the day −7 ELO
41 matches · 44% win rate
On Fridays +120 ELO, win rate 44%

ryd9- loses the most ELO on Ancient: −60 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.96 · Ancient
  2. Longest win streak: 11 wins in a row · Mirage
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 395 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
50% better than 29%
0.71 better than 26%
76.8 better than 23%
1.00 better than 27%
47% of 535 duels better than 19%
44% of 52 situations better than 67%
Ancient99
49% better than 28%
0.78 better than 61%
85.2 better than 65%
1.09 better than 60%
50% of 428 duels better than 34%
40% of 65 situations better than 54%
Anubis96
50% better than 32%
0.69 better than 20%
74.8 better than 15%
0.99 better than 25%
44% of 334 duels better than 10%
39% of 80 situations better than 50%
Cache45
62% better than 60%
0.71 better than 15%
77.1 better than 16%
1.02 better than 20%
46% of 188 duels better than 13%
44% of 27 situations better than 63%
Inferno33
52% better than 22%
0.67 better than 9%
70.2 better than 2%
0.96 better than 10%
46% of 114 duels better than 9%
40% of 20 situations better than 52%
Nuke5
60% -
0.66 -
68.7 -
0.96-
38% of 16 duels -
33% of 3 situations -
Dust 24
25% -
0.68 -
72.7 -
0.91-
30% of 10 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ryd9- plays

Across 395 matches ryd9- averages K/R 0.72, ADR 77.8 and a rating of 1.02. Biggest strength: Utility damage per round at 5.7, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Cache with a 62% win rate in 45 matches. In 147 of 395 matches the rating was 1.10 or higher (37%), in 151 it was below 0.90. In 323 matches with detailed stats: 68 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. ryd9- loses the most ELO on Ancient (−60 ELO, win rate 49%). Things go best on Mirage (+370 ELO, win rate 50%). Match no. 3 of the day goes best: 60% win rate, +123 ELO. Improved over the last three months: Rating +0.06, Headshots +2 pp, Win rate +7 pp, ELO +69. Unchanged in recent months: K/R at 0.72, ADR at 78.1. Last 30 days: 96 matches, win rate 56%, net ELO +451.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.