ryFI4KQvFo

Russia
On FACEIT since 2017 272 matches tracked 53 matches in 30 days
ELO ▼ 303
3,020
30-day peak: 3,383
Rank EU ▼ 1,019 places
#7,590
Russia #2,139 in Russia
30 days · prev. #6,571 · best #6,571
Last updated:

How does ryFI4KQvFo play?

Rating 1.03 K/R 0.73 ADR 78.2 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 272 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 42%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.8+0.3 · Ø 1.5 better than 72%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 32%+20 pp · Ø 12% better than 94%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.7
Knife kills 5 in 272 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 26x 4K, 1 ace in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

3.3 utility damage per round and so well below the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 44%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.11, Rating +0.13, ADR +10.1, Win rate +7 pp
= Stayed the same
Headshots at 46%
▼ Got worse
ELO −127

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.64). Just above the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −298 ELO
103 matches · 46% win rate
In match 2 of the day −195 ELO
48 matches · 42% win rate
On Saturdays −134 ELO, win rate 38%

ryFI4KQvFo loses the most ELO on Mirage: −298 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.00 · Dust 2

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
46% better than 16%
0.72 better than 31%
76.7 better than 23%
1.02 better than 34%
55% of 473 duels better than 64%
32% of 66 situations better than 28%
Dust 283
48% better than 25%
0.72 better than 32%
78.3 better than 30%
1.03 better than 35%
59% of 381 duels better than 82%
39% of 49 situations better than 49%
Ancient42
50% better than 31%
0.73 better than 36%
79.1 better than 33%
1.03 better than 40%
52% of 244 duels better than 47%
27% of 22 situations better than 21%
Anubis22
64% better than 78%
0.69 better than 20%
78.0 better than 30%
0.99 better than 26%
54% of 94 duels better than 59%
50% of 12 situations better than 76%
Cache16
63% better than 62%
0.81 better than 57%
86.4 better than 55%
1.18 better than 66%
53% of 77 duels better than 38%
53% of 15 situations better than 81%
Inferno6
33% -
0.78 -
81.6 -
1.09-
68% of 34 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ryFI4KQvFo plays

Across 272 matches ryFI4KQvFo averages K/R 0.73, ADR 78.2 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 112 of 272 matches the rating was 1.10 or higher (41%), in 102 it was below 0.90. In 194 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: August 2026 at 1.08. ryFI4KQvFo loses the most ELO on Mirage (−298 ELO, win rate 46%). Things go best in match 4 of the day (+155 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +155 ELO. Improved over the last three months: K/R +0.11, Rating +0.13, ADR +10.1, Win rate +7 pp. Got weaker: ELO −127. Unchanged in recent months: Headshots at 46%. Last 30 days: 53 matches, win rate 42%, net ELO −119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.