rxvkov

Seychelles
On FACEIT since 2024 131 matches tracked 18 matches in 30 days
ELO ▲ 78
2,179
30-day peak: 2,181
Rank EU
#143,770
Seychelles #128 in Seychelles
Last updated:

How does rxvkov play?

Rating 1.11 K/R 0.78 ADR 83.5 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 131 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 97%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 2.5
Knife kills 2 in 131 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 75%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 69%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 17x 4K, 2 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 58%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether rxvkov is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.80.

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −87 ELO
34 matches · 56% win rate
In match 1 of the day −23 ELO
38 matches · 47% win rate
Between 0:00 and 6:00 +2 ELO, win rate 48%
On Mondays −64 ELO, win rate 40%

rxvkov loses the most ELO on Ancient: −87 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.48 · Mirage
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
56% better than 62%
0.78 better than 68%
83.5 better than 61%
1.09 better than 70%
52% of 126 duels better than 55%
37% of 19 situations better than 48%
Anubis29
83% better than 99%
0.85 better than 93%
88.7 better than 89%
1.23 better than 95%
58% of 92 duels better than 85%
41% of 17 situations better than 60%
Dust 225
44% better than 25%
0.73 better than 45%
78.2 better than 36%
1.05 better than 56%
54% of 80 duels better than 64%
38% of 16 situations right on the average
Mirage23
48% better than 37%
0.80 better than 77%
85.6 better than 76%
1.12 better than 79%
57% of 65 duels better than 83%
25% of 20 situations better than 17%
Nuke9
22% -
0.77 -
82.0 -
1.09-
44% of 50 duels -
29% of 7 situations -
Cache6
17% -
0.76 -
79.2 -
0.96-
27% of 22 duels -
14% of 7 situations -
Inferno3
67% -
0.80 -
85.5 -
1.13-
42% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rxvkov plays

Across 131 matches rxvkov averages K/R 0.78, ADR 83.5 and a rating of 1.11. Biggest strength: K/D at 1.14, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Anubis with a 83% win rate in 29 matches. In 66 of 131 matches the rating was 1.10 or higher (50%), in 41 it was below 0.90. In 69 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. rxvkov loses the most ELO on Ancient (−87 ELO, win rate 56%). Things go best on Anubis (+76 ELO, win rate 83%). Match no. 2 of the day goes best: 62% win rate, +76 ELO. Last 30 days: 18 matches, win rate 56%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.