ruski

Vietnam
On FACEIT since 2014 117 matches tracked
Last updated:

How does ruski play?

Rating 0.99 (from 71 matches) K/R 0.72 ADR 79.8 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 71 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 24% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (14 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 47% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 0.9 no comparison

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 5% no comparison
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.5
Knife kills 1 in 117 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so right on the average (2.3).

2K rounds 12.8% no comparison
3K rounds 4.2% no comparison
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 1x 4K, 0 aces in 14 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38% no comparison
Utility damage per round 6.2 no comparison
Enemies flashed per round 0.41 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 52%, Win rate at 56%
▼ Got worse
K/R −0.11, ADR −9.5

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.63
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.63 (at the start 0.74). Well below the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
23 matches · 43% win rate
On Inferno −25 ELO
36 matches · 75% win rate
On Saturdays −27 ELO, win rate 43%

ruski loses the most ELO on Dust 2: −26 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Highest rating in a match: 1.77 · Cache
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno36
75% better than 98%
0.74 better than 44%
82.4 better than 53%
1.07 right on the average
56% of 136 duels better than 63%
54% of 13 situations better than 80%
Dust 223
43% better than 22%
0.75 better than 57%
81.5 better than 55%
1.01-
51% of 72 duels right on the average
56% of 9 situations better than 90%
Nuke17
41% better than 13%
0.77 better than 54%
82.4 better than 48%
1.06-
55% of 40 duels better than 61%
33% of 6 situations better than 33%
Cache15
40% -
0.67 -
76.6 -
0.92-
56% of 82 duels -
50% of 2 situations -
Anubis11
9% -
0.57 -
65.9 -
0.76-
38% of 37 duels -
50% of 2 situations -
Overpass11
64% -
0.73 -
83.9 -
1.11-
50% of 6 duels -
-
Vertigo3
67% -
0.67 -
73.0 -
0.92-
33% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ruski plays

Across 117 matches ruski averages K/R 0.72 and ADR 79.8; the rating across the 71 rated matches is 0.99. Averages 16.2 kills per match with 52% headshots. The strongest map is Inferno with a 75% win rate in 36 matches. In 27 of 71 matches the rating was 1.10 or higher (38%), in 31 it was below 0.90. In 14 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: June 2026 at 1.09. ruski loses the most ELO on Dust 2 (−26 ELO, win rate 43%). Things go best in match 2 of the day (−26 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, −26 ELO. Got weaker: K/R −0.11, ADR −9.5. Unchanged in recent months: Headshots at 52%, Win rate at 56%. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.