runiks

China
On FACEIT since 2019 194 matches tracked 113 matches in 30 days
Last updated:
Next update possible in 1h 54m

How does runiks play?

Rating 1.09 K/R 0.79 ADR 84.6 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 194 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.1
Knife kills 2 in 194 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 78%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 27x 4K, 2 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.09, ADR at 84.8, Headshots at 56%, ELO at 2,454
▼ Got worse
Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −63 ELO
36 matches · 33% win rate
On Mirage −25 ELO
102 matches · 59% win rate
On Dust 2 −5 ELO
22 matches · 41% win rate

runiks loses the most ELO on Anubis: −63 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Nuke
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
59% better than 76%
0.83 better than 83%
88.3 better than 81%
1.14 better than 79%
56% of 470 duels better than 76%
29% of 45 situations better than 24%
Anubis36
33% better than 5%
0.75 right on the average
80.9 better than 48%
1.03 better than 46%
49% of 126 duels better than 36%
50% of 20 situations better than 75%
Dust 222
41% better than 15%
0.70 better than 30%
74.1 better than 16%
0.98 better than 29%
44% of 78 duels better than 15%
36% of 11 situations better than 45%
Ancient11
45% -
0.82 -
87.0 -
1.15-
60% of 48 duels -
33% of 3 situations -
Cache10
10% -
0.73 -
78.9 -
0.94-
53% of 45 duels -
20% of 5 situations -
Nuke6
33% -
0.84 -
84.6 -
1.12-
40% of 25 duels -
17% of 6 situations -
Vertigo4
50% -
0.87 -
102.0 -
1.22-
64% of 14 duels -
50% of 2 situations -
Inferno3
0% -
0.58 -
70.8 -
0.76-
40% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How runiks plays

Across 194 matches runiks averages K/R 0.79, ADR 84.6 and a rating of 1.09. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 56% headshots. The strongest map is Mirage with a 59% win rate in 102 matches. In 92 of 194 matches the rating was 1.10 or higher (47%), in 66 it was below 0.90. In 173 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.14. runiks loses the most ELO on Anubis (−63 ELO, win rate 33%). Things go best in match 2 of the day (−70 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −70 ELO. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.09, ADR at 84.8, Headshots at 56%, ELO at 2,454. Last 30 days: 113 matches, win rate 49%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.