rumilus

Finland
On FACEIT since 2019 134 matches tracked 40 matches in 30 days
Last updated:

How does rumilus play?

Rating 1.02 K/R 0.74 ADR 80.5 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 134 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 34% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.6
Knife kills 2 in 134 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 24x 4K, 2 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 88%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
ADR at 79.7, Headshots at 54%
▼ Got worse
K/R −0.09, Rating −0.10

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.72 (at the start 0.81). Just below the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −49 ELO
38 matches · 34% win rate
On Mirage −4 ELO
47 matches · 47% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 38%
On Mondays −19 ELO, win rate 46%

rumilus loses the most ELO in match 1 of the day: −49 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.12 · Nuke

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
47% better than 30%
0.76 better than 57%
83.9 better than 63%
1.06 better than 57%
59% of 170 duels better than 87%
46% of 28 situations better than 74%
Nuke31
61% better than 70%
0.78 better than 58%
82.5 right on the average
1.09 better than 60%
57% of 74 duels better than 72%
65% of 20 situations better than 93%
Inferno25
44% better than 21%
0.67 better than 16%
73.6 better than 14%
0.94 better than 12%
50% of 76 duels better than 28%
29% of 14 situations better than 29%
Cache16
50% -
0.68 -
75.7 -
0.94-
53% of 59 duels -
17% of 6 situations -
Anubis8
38% -
0.78 -
81.0 -
1.04-
47% of 30 duels -
43% of 7 situations -
Ancient3
67% -
0.78 -
90.9 -
1.08-
44% of 9 duels -
67% of 3 situations -
Dust 23
100% -
0.74 -
83.6 -
0.93-
47% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rumilus plays

Across 134 matches rumilus averages K/R 0.74, ADR 80.5 and a rating of 1.02. Biggest strength: Utility damage per round at 5.9, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Nuke with a 61% win rate in 31 matches. In 46 of 134 matches the rating was 1.10 or higher (34%), in 42 it was below 0.90. In 104 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: June 2026 at 1.15. rumilus loses the most ELO in match 1 of the day (−49 ELO, win rate 34%). Things go best in match 3 of the day (+15 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −19 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.09, Rating −0.10. Unchanged in recent months: ADR at 79.7, Headshots at 54%. Last 30 days: 40 matches, win rate 50%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.