rukoblud52

Guernsey
On FACEIT since 2019 148 matches tracked 50 matches in 30 days
Last updated:

How does rukoblud52 play?

Rating 1.02 K/R 0.74 ADR 79.3 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 148 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.01−0.03 · Ø 1.04 better than 34%
Pistol kills per match 3.6

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 25x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.15, Rating +0.28, ADR +9.6, Win rate +27 pp, ELO +146
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.76 (at the start 0.61). Just above the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −33 ELO
29 matches · 55% win rate
On Ancient −23 ELO
20 matches · 20% win rate
On Fridays −18 ELO, win rate 42%

rukoblud52 loses the most ELO on Anubis: −33 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 2.52 · Mirage
  3. Most kills in a match: 41 · Vertigo

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
59% better than 76%
0.75 right on the average
80.0 better than 43%
1.04 better than 48%
53% of 296 duels better than 57%
46% of 28 situations better than 73%
Anubis29
55% better than 59%
0.76 better than 56%
80.3 better than 43%
1.04 better than 47%
47% of 172 duels better than 22%
62% of 13 situations better than 92%
Ancient20
20% better than 1%
0.70 better than 24%
76.6 better than 20%
0.93 better than 15%
52% of 94 duels better than 47%
45% of 11 situations better than 70%
Cache15
60% -
0.72 -
76.9 -
1.00-
52% of 77 duels -
33% of 9 situations -
Nuke8
50% -
0.73 -
80.7 -
0.98-
59% of 51 duels -
40% of 5 situations -
Vertigo6
67% -
0.89 -
93.2 -
1.26-
72% of 29 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rukoblud52 plays

Across 148 matches rukoblud52 averages K/R 0.74, ADR 79.3 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 53% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 57 of 148 matches the rating was 1.10 or higher (39%), in 63 it was below 0.90. In 127 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 1.17. rukoblud52 loses the most ELO on Anubis (−33 ELO, win rate 55%). Things go best on Mirage (+57 ELO, win rate 59%). Match no. 2 of the day goes best: 64% win rate, +31 ELO. Improved over the last three months: K/R +0.15, Rating +0.28, ADR +9.6, Win rate +27 pp, ELO +146. Got weaker: Headshots −2 pp. Last 30 days: 50 matches, win rate 48%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.