rufuz_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).
Compared with 657 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (48%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.04 K/D and so clearly above the average (0.94).
Impact
Average1.9 MVPs per match and so clearly below the average (2.1).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.71. Last 3 months: 0.70 (at the start 0.65). Just above the average (0.69).
Rating, 1.00 is an average match
Best month: September 2026 with 1.06. Last 3 months: 1.02 (at the start 0.94). Clearly above the average (0.96).
Damage per round (ADR)
Best month: October 2026 with 77.2. Last 3 months: 75.6 (at the start 69.8). Just below the average (76.4).
Share of headshot kills
Best month: July 2026 with 39%. Last 3 months: 34% (at the start 39%). Well below the average (43%).
Matches won (win rate)
Best month: October 2026 with 55%. Last 3 months: 45% (at the start 30%). Well below the average (51%).
Best month: July 2026 with 1,089. Last 3 months: 911 (at the start 1,016).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 30%.
Patterns
From the last 127 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
rufuz_ loses the most ELO in match 1 of the day: −86 ELO, 30% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Mirage
- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 1.69 · Dust 2
Maps in detail
from the last 127 matchesCompared with players on the same level who have at least 15 matches on the map.
How rufuz_ plays
Across 127 matches rufuz_ averages K/R 0.69, ADR 74.6 and a rating of 1.00. Biggest strength: Opening duels won at 59%, better than 99% of level 4 players. Most room to improve: Headshot rate at 35%, better than only 14% of level 4 players. Averages 15.6 kills per match with 35% headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 48 of 127 matches the rating was 1.10 or higher (38%), in 47 it was below 0.90. In 103 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. rufuz_ loses the most ELO in match 1 of the day (−86 ELO, win rate 30%). Things go best on Mirage (+44 ELO, win rate 36%). Match no. 2 of the day goes best: 63% win rate, +9 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, ADR +5.8, Win rate +15 pp. Got weaker: Headshots −5 pp, ELO −105. Last 30 days: 23 matches, win rate 52%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.