rubinn

Brazil
On FACEIT since 2021 135 matches tracked 70 matches in 30 days
ELO ▲ 199
2,555
30-day peak: 2,555
Rank SA ▲ 764 places
#978
Brazil #656 in Brazil
30 days · prev. #1,742 · best #978
Last updated:

How does rubinn play?

Rating 1.19 (from 110 matches) K/R 0.84 ADR 86.6 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 110 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Strength
Where do the kills come from?

1.23 K/D and so clearly above the average (1.04).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.23+0.19 · Ø 1.04 better than 91%
Pistol kills per match 3.5
Knife kills 1 in 135 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 87%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 16x 4K, 4 aces in 87 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 89%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +10 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −6.8, Win rate −10 pp, ELO −81

Aug to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: December 2025 with 0.98. Last 3 months: 0.83 (at the start 0.90). Clearly above the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
37 matches · 54% win rate
Between 18:00 and 24:00 +111 ELO, win rate 56%
On Mondays −83 ELO, win rate 48%

rubinn loses the most ELO on Mirage: −35 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Ancient
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
54% better than 56%
0.77 better than 60%
78.8 better than 37%
1.11 better than 71%
51% of 136 duels better than 45%
29% of 17 situations better than 20%
Ancient32
56% better than 60%
0.89 better than 94%
93.4 better than 91%
1.20 better than 89%
59% of 91 duels better than 83%
43% of 14 situations better than 63%
Anubis18
72% better than 96%
0.81 better than 78%
87.8 better than 81%
1.17 better than 85%
62% of 82 duels better than 94%
56% of 9 situations better than 86%
Dust 217
53% right on the average
0.89 better than 94%
88.7 better than 81%
1.22-
50% of 68 duels better than 39%
0% of 3 situations better than 1%
Cache10
80% -
0.92 -
89.6 -
1.33-
60% of 45 duels -
57% of 7 situations -
Inferno8
63% -
0.91 -
89.1 -
1.37-
80% of 25 duels -
60% of 5 situations -
Nuke8
75% -
0.91 -
91.2 -
1.16-
77% of 43 duels -
-
Overpass3
100% -
0.59 -
66.2 -
1.06-
55% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How rubinn plays

Across 135 matches rubinn averages K/R 0.84 and ADR 86.6; the rating across the 110 rated matches is 1.19. Biggest strength: Opening duels won at 59%, better than 93% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 57% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 63 of 110 matches the rating was 1.10 or higher (57%), in 22 it was below 0.90. In 87 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: May 2026 at 1.33. rubinn loses the most ELO on Mirage (−35 ELO, win rate 54%). Things go best in match 2 of the day (+176 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +176 ELO. Improved over the last three months: Headshots +10 pp. Got weaker: K/R −0.07, ADR −6.8, Win rate −10 pp, ELO −81. Last 30 days: 70 matches, win rate 59%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.