ruanzk

Brazil
On FACEIT since 2021 139 matches tracked 31 matches in 30 days
ELO ▲ 296
2,732
30-day peak: 2,732
Rank SA ▲ 242 places
#459
BR #321 in BR
30 days · prev. #701 · best #455
Last updated:

How does ruanzk play?

Rating 1.21 (from 87 matches) K/R 0.83 ADR 83.9 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 87 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 57%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 46%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so well above the average (1.03).

Headshot rate 44%−7 pp · Ø 51% better than 13%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.24+0.21 · Ø 1.03 better than 92%
Pistol kills per match 2.8 from the last 133
Knife kills 1 in 133 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 77%
MVPs per match 2.8+0.5 · Ø 2.3 better than 87%
4Ks and aces 21x 4K, 4 aces in 75 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 51%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.84, ADR at 85.7
▼ Got worse
Rating −0.05, Win rate −10 pp, ELO −88

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −140 ELO
36 matches · 39% win rate
In match 3 of the day −30 ELO
26 matches · 46% win rate
Between 0:00 and 6:00 −61 ELO, win rate 46%
On Thursdays +40 ELO, win rate 41%

ruanzk loses the most ELO on Dust 2: −140 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Mirage
  2. Highest rating in a match: 1.96 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
68% better than 95%
0.84 better than 85%
84.0 better than 63%
1.26 better than 94%
62% of 162 duels better than 94%
43% of 23 situations better than 63%
Dust 236
39% better than 10%
0.81 better than 78%
84.6 better than 66%
1.15 better than 79%
63% of 139 duels better than 95%
57% of 14 situations better than 91%
Anubis17
41% better than 15%
0.76 better than 55%
78.9 better than 35%
1.03-
67% of 36 duels better than 99%
10% of 10 situations better than 3%
Ancient12
50% -
0.89 -
85.9 -
1.26-
68% of 38 duels -
45% of 11 situations -
Nuke6
50% -
0.79 -
80.7 -
1.31-
71% of 21 duels -
0% of 1 situations -
Inferno4
50% -
0.92 -
93.4 -
1.37-
59% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ruanzk plays

Across 139 matches ruanzk averages K/R 0.83 and ADR 83.9; the rating across the 87 rated matches is 1.21. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 44%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 18.4 kills per match with 44% headshots. The strongest map is Mirage with a 68% win rate in 56 matches. In 52 of 87 matches the rating was 1.10 or higher (60%), in 21 it was below 0.90. In 75 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: June 2026 at 1.45. ruanzk loses the most ELO on Dust 2 (−140 ELO, win rate 39%). Things go best from match 5 of the day (+82 ELO, win rate 71%). From match no. 5 of the day on, things go best: 71% win rate, +82 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Rating −0.05, Win rate −10 pp, ELO −88. Unchanged in recent months: K/R at 0.84, ADR at 85.7. Last 30 days: 31 matches, win rate 65%, net ELO +241.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.