ruan

Vatican City
306 matches tracked 35 matches in 30 days
ELO ▼ 42
3,129
30-day peak: 3,234
Rank SA ▼ 28 places
#110
Vatican City #1 in Vatican City
30 days · prev. #82 · best #76
Last updated:

How does ruan play?

Rating 1.22 (from 223 matches) K/R 0.87 ADR 93.2 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 223 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 64%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so clearly above the average (1.07).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.25+0.18 · Ø 1.07 better than 89%
Pistol kills per match 3.3 from the last 223
Knife kills 5 in 223 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 81%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 87%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 72x 4K, 5 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 32%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 37%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +114
= Stayed the same
K/R at 0.86, Rating at 1.22, ADR at 92.3, Win rate at 58%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: June 2026 with 1.00. Last 3 months: 0.86 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −196 ELO
48 matches · 50% win rate
On Ancient −32 ELO
41 matches · 46% win rate
On Saturdays +32 ELO, win rate 50%

ruan loses the most ELO in match 2 of the day: −196 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 3.24 · Mirage
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
65% better than 87%
0.89 better than 92%
96.9 better than 96%
1.26 better than 93%
57% of 506 duels better than 75%
33% of 40 situations better than 33%
Ancient41
46% better than 20%
0.89 better than 93%
94.5 better than 93%
1.25 better than 92%
56% of 276 duels better than 70%
56% of 16 situations better than 88%
Dust 239
59% better than 66%
0.80 better than 68%
84.8 better than 63%
1.14 better than 69%
46% of 166 duels better than 16%
27% of 11 situations better than 19%
Cache26
58% better than 48%
0.85 better than 76%
89.3 better than 70%
1.20 better than 75%
54% of 163 duels better than 45%
33% of 18 situations better than 38%
Anubis10
50% -
0.81 -
86.1 -
1.20-
53% of 49 duels -
50% of 4 situations -
Inferno8
75% -
0.90 -
98.2 -
1.31-
61% of 57 duels -
50% of 4 situations -
Nuke5
20% -
0.64 -
71.3 -
0.90-
44% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ruan plays

Across 306 matches ruan averages K/R 0.87 and ADR 93.2; the rating across the 223 rated matches is 1.22. Biggest strength: Damage per round (ADR) at 93.2, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 55% headshots. The strongest map is Mirage with a 65% win rate in 93 matches. In 132 of 223 matches the rating was 1.10 or higher (59%), in 44 it was below 0.90. In 192 matches with detailed stats: 72 4Ks and 5 aces. Best month by rating: July 2026 at 1.26. ruan loses the most ELO in match 2 of the day (−196 ELO, win rate 50%). Things go best on Mirage (+343 ELO, win rate 65%). Match no. 4 of the day goes best: 64% win rate, +170 ELO. Improved over the last three months: ELO +114. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.22, ADR at 92.3, Win rate at 58%. Last 30 days: 35 matches, win rate 54%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.