rsyhs

Kosovo
On FACEIT since 2019 152 matches tracked 74 matches in 30 days
Last updated:

How does rsyhs play?

Rating 1.24 K/R 0.88 ADR 88.5 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 152 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 27%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 99%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.28+0.25 · Ø 1.03 better than 96%
Pistol kills per match 3.6
Knife kills 3 in 152 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.4%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 91%
MVPs per match 3.0+0.6 · Ø 2.4 better than 95%
4Ks and aces 38x 4K, 5 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 23%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether rsyhs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches, all from the last 3 months.

Kills per round (K/R)

0.89
SepOct

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −8 ELO
21 matches · 43% win rate
In match 2 of the day +54 ELO
32 matches · 44% win rate
On Saturdays ±0 ELO, win rate 49%

rsyhs loses the most ELO in match 4 of the day: −8 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Highest rating in a match: 2.21 · Ancient
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
65% better than 87%
0.87 better than 93%
87.2 better than 77%
1.24 better than 95%
52% of 124 duels better than 54%
41% of 27 situations better than 59%
Dust 236
47% better than 32%
0.83 better than 86%
84.1 better than 65%
1.18 better than 88%
58% of 143 duels better than 84%
36% of 28 situations better than 44%
Anubis30
53% right on the average
0.91 better than 97%
93.3 better than 94%
1.28 better than 97%
56% of 125 duels better than 74%
40% of 25 situations better than 55%
Mirage30
67% better than 93%
0.94 better than 98%
92.3 better than 91%
1.32 better than 97%
64% of 131 duels better than 97%
29% of 38 situations better than 23%
Cache9
22% -
0.90 -
87.2 -
1.24-
56% of 36 duels -
0% of 4 situations -
Inferno6
17% -
0.82 -
83.7 -
1.03-
67% of 21 duels -
50% of 2 situations -
Nuke3
33% -
0.82 -
87.2 -
1.06-
50% of 12 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rsyhs plays

Across 152 matches rsyhs averages K/R 0.88, ADR 88.5 and a rating of 1.24. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,250-2,499 ELO players. Averages 19.6 kills per match with 63% headshots. The strongest map is Mirage with a 67% win rate in 30 matches. In 93 of 152 matches the rating was 1.10 or higher (61%), in 25 it was below 0.90. In 143 matches with detailed stats: 38 4Ks and 5 aces. rsyhs loses the most ELO in match 4 of the day (−8 ELO, win rate 43%). Things go best on Ancient (+24 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +2 ELO. Last 30 days: 74 matches, win rate 54%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.