rskickd

Germany
On FACEIT since 2021 150 matches tracked 26 matches in 30 days
Last updated:

How does rskickd play?

Rating 1.07 K/R 0.77 ADR 86.7 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 150 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 29% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 66%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.04+0.04 · Ø 1.00 better than 64%
Pistol kills per match 2.7
Knife kills 1 in 150 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.7%+0.5 pp · Ø 13.2% better than 67%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 35x 4K, 1 ace in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 29%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.12, Rating −0.21, ADR −10.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.76 (at the start 0.88). Slightly above the average (0.73).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −50 ELO
38 matches · 45% win rate
On Cache −42 ELO
22 matches · 45% win rate
On Tuesdays +22 ELO, win rate 43%

rskickd loses the most ELO from match 5 of the day: −50 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Highest rating in a match: 1.81 · Cache
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis40
50% better than 43%
0.75 better than 58%
86.0 better than 77%
1.00 better than 43%
52% of 190 duels better than 56%
17% of 12 situations better than 9%
Ancient38
55% better than 64%
0.78 better than 73%
85.9 better than 79%
1.06 better than 69%
48% of 184 duels better than 33%
32% of 19 situations better than 34%
Mirage28
54% better than 63%
0.79 better than 79%
90.7 better than 93%
1.08 better than 74%
59% of 148 duels better than 91%
10% of 10 situations better than 2%
Cache22
45% -
0.82 -
89.9 -
1.17-
51% of 136 duels -
55% of 11 situations -
Inferno14
50% -
0.74 -
82.0 -
1.07-
55% of 78 duels -
60% of 5 situations -
Dust 26
17% -
0.72 -
76.9 -
0.99-
43% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rskickd plays

Across 150 matches rskickd averages K/R 0.77, ADR 86.7 and a rating of 1.07. Biggest strength: Utility hit rate at 42%, better than 90% of level 9 players. Averages 17.0 kills per match with 51% headshots. The strongest map is Ancient with a 55% win rate in 38 matches. In 64 of 150 matches the rating was 1.10 or higher (43%), in 50 it was below 0.90. In 130 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: July 2026 at 1.25. rskickd loses the most ELO from match 5 of the day (−50 ELO, win rate 45%). Things go best on Mirage (+37 ELO, win rate 54%). Match no. 1 of the day goes best: 63% win rate, −3 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.12, Rating −0.21, ADR −10.2. Unchanged in recent months: Win rate at 50%. Last 30 days: 26 matches, win rate 46%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.