rrigon

Morocco
On FACEIT since 2023 175 matches tracked 28 matches in 30 days
Last updated:
Next update possible in 1h 23m

How does rrigon play?

Rating 1.02 (from 126 matches) K/R 0.76 ADR 84.3 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 126 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 24% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.8
Knife kills 2 in 175 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 24x 4K, 2 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 73%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.12, Win rate +5 pp, ELO +54
= Stayed the same
K/R at 0.76, ADR at 84.3
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −55 ELO
46 matches · 35% win rate
From match 5 of the day −47 ELO
37 matches · 43% win rate
On Fridays −25 ELO, win rate 40%

rrigon loses the most ELO in match 1 of the day: −55 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 34 · Ancient
  3. Highest rating in a match: 2.61 · Ancient

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient47
64% better than 88%
0.81 better than 79%
90.7 better than 89%
1.06 better than 61%
52% of 214 duels better than 55%
33% of 18 situations better than 37%
Mirage42
45% better than 28%
0.76 better than 61%
84.1 better than 69%
0.99 better than 39%
51% of 166 duels right on the average
38% of 16 situations right on the average
Dust 232
41% better than 16%
0.78 better than 70%
84.3 better than 66%
1.05 better than 56%
52% of 163 duels better than 54%
31% of 13 situations better than 33%
Anubis28
61% better than 82%
0.73 better than 46%
83.0 better than 62%
1.00 better than 39%
49% of 120 duels better than 36%
27% of 15 situations better than 26%
Inferno16
38% better than 11%
0.68 better than 27%
77.3 better than 35%
1.02-
58% of 69 duels better than 80%
50% of 4 situations better than 79%
Cache3
0% -
0.57 -
70.1 -
0.67-
53% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How rrigon plays

Across 175 matches rrigon averages K/R 0.76 and ADR 84.3; the rating across the 126 rated matches is 1.02. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Ancient with a 64% win rate in 47 matches. In 41 of 126 matches the rating was 1.10 or higher (33%), in 50 it was below 0.90. In 124 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.03. rrigon loses the most ELO in match 1 of the day (−55 ELO, win rate 35%). Things go best in match 2 of the day (+23 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +23 ELO. Improved over the last three months: Rating +0.12, Win rate +5 pp, ELO +54. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, ADR at 84.3. Last 30 days: 28 matches, win rate 61%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.