rram1ss

Russia
121 matches tracked 71 matches in 30 days
Last updated:

How does rram1ss play?

Rating 1.11 K/R 0.76 ADR 83.3 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 121 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerClutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.00).

Headshot rate 45%−4 pp · Ø 49% better than 31%
AWP share of kills 22%+12 pp · Ø 10% better than 90%
K/D 1.18+0.18 · Ø 1.00 better than 94%
Pistol kills per match 2.5
Knife kills 2 in 121 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.9%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 61%
3K rounds 4.5%+0.6 pp · Ø 3.9% better than 74%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 19x 4K, 0 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 82%
Deaths per round 65%−7 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
Whether rram1ss is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 121 matches, all from the last 3 months.

Kills per round (K/R)

0.78
SepOct

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −142 ELO
46 matches · 54% win rate
In match 2 of the day −63 ELO
23 matches · 39% win rate
On Sundays −2 ELO, win rate 48%

rram1ss loses the most ELO on Mirage: −142 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.92 · Anubis
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
54% better than 63%
0.80 better than 83%
86.4 better than 82%
1.19 better than 93%
61% of 165 duels better than 94%
28% of 39 situations better than 22%
Anubis24
67% better than 91%
0.78 better than 73%
81.2 better than 55%
1.13 better than 81%
46% of 101 duels better than 23%
40% of 25 situations better than 57%
Dust 222
59% better than 78%
0.73 better than 55%
83.7 better than 71%
1.05 better than 66%
58% of 77 duels better than 86%
35% of 23 situations better than 44%
Ancient17
47% better than 33%
0.74 better than 54%
80.4 better than 49%
1.04 better than 61%
54% of 54 duels better than 67%
29% of 7 situations better than 26%
Nuke8
50% -
0.75 -
82.6 -
1.05-
56% of 34 duels -
10% of 10 situations -
Inferno3
0% -
0.59 -
74.3 -
0.90-
33% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rram1ss plays

Across 121 matches rram1ss averages K/R 0.76, ADR 83.3 and a rating of 1.11. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 9 players. Averages 16.6 kills per match with 45% headshots. The strongest map is Anubis with a 67% win rate in 24 matches. In 56 of 121 matches the rating was 1.10 or higher (46%), in 41 it was below 0.90. In 121 matches with detailed stats: 19 4Ks and 0 aces. rram1ss loses the most ELO on Mirage (−142 ELO, win rate 54%). Things go best on Anubis (+64 ELO, win rate 67%). Last 30 days: 71 matches, win rate 52%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.