rpp

Marshall Islands
225 matches tracked 42 matches in 30 days
ELO ▲ 254
2,017
30-day peak: 2,017
Rank EU
#231,815
Marshall Islands #102 in Marshall Islands
Last updated:

How does rpp play?

Rating 1.07 K/R 0.78 ADR 85.1 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 225 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 18%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.5
Knife kills 11 in 225 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (13.1%).

2K rounds 14.1%+1.0 pp · Ø 13.1% better than 72%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 64%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 43x 4K, 2 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+1 pp · Ø 36% better than 64%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.02−0.26 · Ø 0.28 better than 1%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.16, Rating −0.24, ADR −18.5, Win rate −26 pp, ELO −242

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.77 (at the start 0.93). Clearly above the average (0.72).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −29 ELO
21 matches · 62% win rate
In match 1 of the day −23 ELO
42 matches · 45% win rate
On Sundays +7 ELO, win rate 36%

rpp loses the most ELO on Anubis: −29 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Longest win streak: 20 wins in a row · Dust 2
  3. Most kills in a match: 61 · Dust 2

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
57% better than 72%
0.81 better than 83%
85.1 better than 75%
1.12 better than 81%
52% of 280 duels better than 59%
44% of 80 situations better than 69%
Dust 268
49% better than 46%
0.77 better than 70%
85.1 better than 75%
1.06 better than 66%
51% of 373 duels right on the average
58% of 31 situations better than 92%
Ancient23
52% better than 54%
0.75 better than 59%
87.2 better than 83%
0.97 better than 34%
47% of 102 duels better than 28%
43% of 7 situations better than 62%
Anubis21
62% better than 83%
0.75 better than 60%
82.6 better than 63%
1.03 better than 53%
51% of 103 duels right on the average
33% of 9 situations better than 39%
Inferno13
38% -
0.80 -
90.9 -
1.06-
53% of 49 duels -
23% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rpp plays

Across 225 matches rpp averages K/R 0.78, ADR 85.1 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 85.1, better than 81% of level 9 players. Averages 17.2 kills per match with 47% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 92 of 225 matches the rating was 1.10 or higher (41%), in 86 it was below 0.90. In 204 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: July 2026 at 1.29. rpp loses the most ELO on Anubis (−29 ELO, win rate 62%). Things go best on Mirage (+37 ELO, win rate 57%). Match no. 3 of the day goes best: 69% win rate, +21 ELO. Got weaker: K/R −0.16, Rating −0.24, ADR −18.5, Win rate −26 pp, ELO −242. Unchanged in recent months: Headshots at 47%. Last 30 days: 42 matches, win rate 50%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.