rozcifer

Mongolia
On FACEIT since 2023 198 matches tracked 89 matches in 30 days
ELO ▲ 374
3,077
30-day peak: 3,077
Rank SEA ▲ 74 places
#117
Mongolia #41 in Mongolia
30 days · prev. #191 · best #114
Last updated:

How does rozcifer play?

Rating 1.06 (from 150 matches) K/R 0.76 ADR 82.0 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.08+0.03 · Ø 1.05 better than 48%
Pistol kills per match 3.2
Knife kills 11 in 200 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 56%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 24x 4K, 1 ace in 110 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 84%
Enemies flashed per round 0.55+0.23 · Ø 0.32 better than 95%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +76
= Stayed the same
ADR at 80.9, Win rate at 58%
▼ Got worse
K/R −0.04, Rating −0.06

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.74 (at the start 0.78). Just below the average (0.75).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −81 ELO
47 matches · 57% win rate
In match 4 of the day −5 ELO
23 matches · 43% win rate
Between 12:00 and 18:00 −160 ELO, win rate 53%
On Sundays −11 ELO, win rate 50%

rozcifer loses the most ELO on Dust 2: −81 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Mirage
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
66% better than 89%
0.80 better than 67%
84.2 better than 59%
1.13 better than 70%
53% of 154 duels right on the average
52% of 27 situations better than 85%
Dust 247
57% better than 58%
0.73 better than 36%
78.5 better than 31%
1.02 better than 31%
46% of 127 duels better than 17%
35% of 23 situations better than 38%
Ancient38
55% better than 47%
0.75 better than 46%
85.5 better than 66%
0.99 better than 25%
50% of 109 duels better than 35%
50% of 22 situations better than 79%
Nuke22
64% better than 70%
0.71 better than 23%
76.1 better than 18%
1.01 better than 25%
59% of 54 duels better than 77%
23% of 13 situations better than 14%
Inferno17
65% better than 61%
0.72 better than 25%
79.8 better than 29%
0.98-
54% of 57 duels better than 38%
20% of 10 situations better than 12%
Cache12
42% -
0.80 -
84.5 -
1.13-
53% of 30 duels -
36% of 11 situations -
Anubis5
40% -
0.76 -
82.1 -
1.21-
63% of 19 duels -
67% of 3 situations -
Overpass3
0% -
0.75 -
79.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How rozcifer plays

Across 198 matches rozcifer averages K/R 0.76 and ADR 82.0; the rating across the 150 rated matches is 1.06. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 62% headshots. The strongest map is Mirage with a 66% win rate in 56 matches. In 65 of 152 matches the rating was 1.10 or higher (43%), in 48 it was below 0.90. In 110 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. rozcifer loses the most ELO on Dust 2 (−81 ELO, win rate 57%). Things go best on Mirage (+87 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, −126 ELO. Improved over the last three months: Headshots +2 pp, ELO +76. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 80.9, Win rate at 58%. Last 30 days: 89 matches, win rate 60%, net ELO +185.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.