rox102

Netherlands
On FACEIT since 2017 144 matches tracked 59 matches in 30 days
ELO ▲ 63
2,406
30-day peak: 2,418
Rank EU
#71,960
Netherlands #412 in Netherlands
Last updated:

How does rox102 play?

Rating 1.32 (from 123 matches) K/R 0.93 ADR 97.7 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 123 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.36+0.33 · Ø 1.03 better than 98%
Pistol kills per match 4.0
Knife kills 18 in 144 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.8% of rounds and so well above the average (13.4%).

2K rounds 17.8%+4.4 pp · Ø 13.4% better than 99%
3K rounds 6.0%+1.9 pp · Ø 4.1% better than 95%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 43x 4K, 3 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 80%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.15, Headshots +3 pp, Win rate +10 pp, ELO +286
= Stayed the same
ADR at 98.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: September 2026 with 0.96. Last 3 months: 0.94 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +20 ELO
49 matches · 49% win rate
On Thursdays ±0 ELO, win rate 45%

rox102 loses the most ELO in match 1 of the day: +20 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Highest rating in a match: 2.37 · Cache
  3. Most kills in a match: 58 · Cache

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
44% better than 21%
0.90 better than 96%
96.5 better than 96%
1.23 better than 94%
58% of 162 duels better than 84%
46% of 35 situations better than 75%
Dust 225
56% better than 66%
0.86 better than 91%
92.2 better than 90%
1.23 better than 93%
54% of 87 duels better than 62%
33% of 15 situations better than 40%
Cache18
67% -
1.04 -
106.0 -
1.49-
73% of 86 duels -
30% of 10 situations -
Anubis15
67% better than 90%
1.00 better than 99%
101.6 better than 99%
1.42-
52% of 67 duels right on the average
50% of 10 situations better than 80%
Inferno14
43% -
0.90 -
96.1 -
1.31-
60% of 53 duels -
57% of 7 situations -
Nuke13
62% -
0.88 -
94.0 -
1.26-
60% of 52 duels -
44% of 9 situations -
Ancient7
71% -
0.98 -
101.4 -
1.53-
67% of 39 duels -
33% of 12 situations -
Vertigo3
67% -
0.87 -
93.0 -
1.30-
67% of 24 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rox102 plays

Across 144 matches rox102 averages K/R 0.93 and ADR 97.7; the rating across the 123 rated matches is 1.32. Biggest strength: Rating at 1.32, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 20.7 kills per match with 50% headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 80 of 123 matches the rating was 1.10 or higher (65%), in 17 it was below 0.90. In 97 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: September 2026 at 1.38. rox102 loses the most ELO in match 1 of the day (+20 ELO, win rate 49%). Things go best on Mirage (+73 ELO, win rate 44%). Match no. 2 of the day goes best: 66% win rate, +25 ELO. Improved over the last three months: K/R +0.04, Rating +0.15, Headshots +3 pp, Win rate +10 pp, ELO +286. Unchanged in recent months: ADR at 98.6. Last 30 days: 59 matches, win rate 54%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.