rowen_oc

Germany
300 matches tracked 32 matches in 30 days
Last updated:

How does rowen_oc play?

Rating 0.98 K/R 0.69 ADR 74.7 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 300 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.8
Knife kills 2 in 300 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.1%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 27%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 46x 4K, 5 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 48%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.97, Headshots at 51%, Win rate at 48%
▼ Got worse
K/R −0.04, ADR −4.9, ELO −224

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.72).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −86 ELO
27 matches · 41% win rate
On Ancient −46 ELO
36 matches · 44% win rate
Between 12:00 and 18:00 −55 ELO, win rate 39%
On Tuesdays −12 ELO, win rate 41%

rowen_oc loses the most ELO on Nuke: −86 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.13 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 298
50% right on the average
0.73 right on the average
75.5 better than 27%
1.04 better than 58%
48% of 402 duels better than 35%
35% of 40 situations better than 42%
Inferno60
60% better than 71%
0.72 better than 45%
78.9 better than 40%
1.03 better than 52%
53% of 198 duels right on the average
50% of 36 situations better than 75%
Anubis38
45% better than 32%
0.62 better than 6%
69.2 better than 4%
0.85 better than 5%
40% of 173 duels better than 5%
58% of 19 situations better than 88%
Ancient36
44% better than 26%
0.67 better than 16%
72.1 better than 9%
0.93 better than 22%
51% of 151 duels right on the average
58% of 19 situations better than 91%
Cache28
50% -
0.70 -
75.7 -
0.97-
46% of 118 duels -
33% of 18 situations -
Nuke27
41% better than 13%
0.64 better than 7%
72.9 better than 13%
0.89 better than 6%
42% of 130 duels better than 7%
31% of 13 situations better than 24%
Mirage8
25% -
0.71 -
80.9 -
0.96-
47% of 34 duels -
0% of 1 situations -
Vertigo3
33% -
0.59 -
61.2 -
0.83-
21% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How rowen_oc plays

Across 300 matches rowen_oc averages K/R 0.69, ADR 74.7 and a rating of 0.98. Biggest strength: Utility hit rate at 43%, better than 92% of level 9 players. Most room to improve: Opening duels won at 46%, better than only 15% of level 9 players. Averages 15.4 kills per match with 51% headshots. The strongest map is Inferno with a 60% win rate in 60 matches. In 102 of 300 matches the rating was 1.10 or higher (34%), in 130 it was below 0.90. In 240 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: July 2026 at 1.01. rowen_oc loses the most ELO on Nuke (−86 ELO, win rate 41%). Things go best in match 1 of the day (+58 ELO, win rate 54%). Match no. 3 of the day goes best: 62% win rate, +33 ELO. Got weaker: K/R −0.04, ADR −4.9, ELO −224. Unchanged in recent months: Rating at 0.97, Headshots at 51%, Win rate at 48%. Last 30 days: 32 matches, win rate 44%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.