rotenxs

Vietnam
149 matches tracked 72 matches in 30 days
Last updated:

How does rotenxs play?

Rating 1.04 K/R 0.74 ADR 82.7 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 149 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average.
Multi-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 79%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.03+0.06 · Ø 0.97 better than 63%
Pistol kills per match 2.3
Knife kills 6 in 149 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.8%).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 35%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 68%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 29x 4K, 3 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

5.3 utility damage per round and so well above the average (4.1).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.3+1.2 · Ø 4.1 better than 77%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 59%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +82
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 82.8
▼ Got worse
Headshots −4 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.74 (at the start 0.75). Slightly above the average (0.71).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −51 ELO
30 matches · 53% win rate
On Mirage −20 ELO
24 matches · 71% win rate
Between 12:00 and 18:00 −83 ELO, win rate 40%

rotenxs loses the most ELO on Anubis: −51 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.55 · Mirage
  3. Most kills in a match: 40 · Inferno

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient34
56% better than 68%
0.73 better than 55%
81.7 better than 59%
0.99 right on the average
44% of 137 duels better than 18%
33% of 24 situations better than 41%
Anubis30
53% better than 58%
0.80 better than 84%
88.4 better than 88%
1.14 better than 88%
54% of 155 duels better than 70%
65% of 17 situations better than 96%
Mirage24
71% better than 97%
0.68 better than 28%
79.3 better than 48%
0.96 better than 34%
48% of 105 duels better than 37%
29% of 14 situations better than 24%
Dust 222
41% better than 22%
0.76 better than 69%
83.3 better than 69%
1.04 better than 62%
45% of 106 duels better than 21%
29% of 7 situations better than 27%
Inferno18
72% better than 94%
0.76 better than 73%
83.5 better than 72%
1.05 better than 69%
60% of 100 duels better than 89%
31% of 13 situations better than 35%
Cache10
40% -
0.72 -
79.4 -
1.03-
47% of 58 duels -
40% of 5 situations -
Nuke10
50% -
0.76 -
81.7 -
1.08-
49% of 45 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rotenxs plays

Across 149 matches rotenxs averages K/R 0.74, ADR 82.7 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 8 players. Averages 16.5 kills per match with 52% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 59 of 149 matches the rating was 1.10 or higher (40%), in 58 it was below 0.90. In 128 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. rotenxs loses the most ELO on Anubis (−51 ELO, win rate 53%). Things go best in match 3 of the day (+32 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +32 ELO. Improved over the last three months: ELO +82. Got weaker: Headshots −4 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 82.8. Last 30 days: 72 matches, win rate 54%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.