rose_

Ukraine
On FACEIT since 2020 60 matches tracked
ELO ▲ 23
2,632
30-day peak: 2,655
Rank EU
#33,117
Ukraine #1,447 in Ukraine
Last updated:

How does rose_ play?

Rating 1.11 K/R 0.78 ADR 83.9 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 60 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (28 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 7x 4K, 3 aces in 28 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 81%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +269
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.07, ADR −11.4, Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). Just above the average (0.75).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −1 ELO, win rate 52%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 2.53 · Mirage
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
69% better than 94%
0.73 better than 43%
81.2 better than 49%
1.05 right on the average
56% of 124 duels better than 74%
33% of 15 situations better than 33%
Ancient7
43% -
0.96 -
94.3 -
1.35-
66% of 32 duels -
50% of 4 situations -
Mirage7
57% -
0.86 -
86.4 -
1.23-
70% of 30 duels -
67% of 6 situations -
Inferno6
50% -
0.72 -
78.1 -
0.96-
52% of 23 duels -
0% of 3 situations -
Nuke6
83% -
0.74 -
80.2 -
1.07-
48% of 25 duels -
67% of 3 situations -
Cache4
50% -
0.84 -
87.6 -
1.19-
29% of 7 duels -
33% of 3 situations -
Anubis3
67% -
0.86 -
97.6 -
1.26-
33% of 15 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rose_ plays

Across 60 matches rose_ averages K/R 0.78, ADR 83.9 and a rating of 1.11. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 51% headshots. In 26 of 60 matches the rating was 1.10 or higher (43%), in 18 it was below 0.90. In 28 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: July 2026 at 1.16. Things go best in match 1 of the day (+73 ELO, win rate 73%). Match no. 1 of the day goes best: 73% win rate, +73 ELO. Improved over the last three months: Win rate +4 pp, ELO +269. Got weaker: K/R −0.08, Rating −0.07, ADR −11.4, Headshots −6 pp. Last 30 days: 4 matches, win rate 50%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.