ropiarz

Poland
On FACEIT since 2021 409 matches tracked 81 matches in 30 days
ELO ▲ 89
2,613
30-day peak: 2,616
Rank EU
#35,528
Poland #1,627 in Poland
Last updated:

How does ropiarz play?

Rating 1.08 (from 379 matches) K/R 0.78 ADR 84.6 from 409 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 379 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (373 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 3.3
Knife kills 8 in 409 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 68%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 58%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 65x 4K, 6 aces in 373 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 81%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.11, ADR +5.3, Win rate +3 pp
= Stayed the same
Headshots at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.71). Slightly above the average (0.75).

Patterns

From the last 409 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −130 ELO
71 matches · 44% win rate
On Mirage −83 ELO
149 matches · 60% win rate
On Wednesdays +80 ELO, win rate 37%

ropiarz loses the most ELO on Dust 2: −130 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Highest rating in a match: 2.35 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 409 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage149
60% better than 78%
0.79 better than 69%
84.6 better than 65%
1.11 better than 70%
52% of 542 duels right on the average
32% of 95 situations better than 31%
Ancient84
56% better than 61%
0.81 better than 76%
89.9 better than 84%
1.12 better than 75%
58% of 400 duels better than 82%
46% of 52 situations better than 71%
Dust 271
44% better than 21%
0.71 better than 32%
78.5 better than 35%
1.00 better than 34%
50% of 218 duels better than 40%
36% of 45 situations better than 40%
Anubis63
49% better than 34%
0.81 better than 77%
86.4 better than 73%
1.12 better than 71%
55% of 238 duels better than 66%
30% of 44 situations better than 30%
Nuke36
36% better than 7%
0.73 better than 36%
80.0 better than 36%
0.99 better than 31%
60% of 124 duels better than 86%
25% of 24 situations better than 15%
Cache3
33% -
0.66 -
71.2 -
0.96-
50% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ropiarz plays

Across 409 matches ropiarz averages K/R 0.78 and ADR 84.6; the rating across the 379 rated matches is 1.08. Biggest strength: Utility damage per round at 5.2, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 53% headshots. The strongest map is Mirage with a 60% win rate in 149 matches. In 172 of 379 matches the rating was 1.10 or higher (45%), in 105 it was below 0.90. In 373 matches with detailed stats: 65 4Ks and 6 aces. Best month by rating: August 2026 at 1.14. ropiarz loses the most ELO on Dust 2 (−130 ELO, win rate 44%). Things go best on Nuke (+44 ELO, win rate 36%). Improved over the last three months: K/R +0.07, Rating +0.11, ADR +5.3, Win rate +3 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 81 matches, win rate 51%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.