ropemax-___-
Name history of ropemax-___-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average17% of 1v2s won and so slightly below the average (20%).
Weapons and aim
Average56% headshots and so well above the average (50%).
Impact
AverageExactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.09. Last 3 months: 1.06 (at the start 1.02). Clearly above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 82.3. Last 3 months: 80.2 (at the start 78.6). Just above the average (79.4).
Share of headshot kills
Best month: September 2026 with 57%. Last 3 months: 56% (at the start 55%). Well above the average (50%).
Matches won (win rate)
Best month: October 2026 with 64%. Last 3 months: 54% (at the start 52%). Well above the average (45%).
Best month: October 2026 with 2,298. Last 3 months: 2,273 (at the start 1,976).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 263 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ropemax-___- loses the most ELO on Dust 2: −104 ELO, 58% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.47 · Mirage
- Most kills in a match: 48 · Mirage
Maps in detail
from the last 263 matchesCompared with players on the same level who have at least 15 matches on the map.
How ropemax-___- plays
Across 263 matches ropemax-___- averages K/R 0.75, ADR 79.8 and a rating of 1.05. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 56% headshots. The strongest map is Nuke with a 70% win rate in 27 matches. In 112 of 263 matches the rating was 1.10 or higher (43%), in 87 it was below 0.90. In 198 matches with detailed stats: 39 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. ropemax-___- loses the most ELO on Dust 2 (−104 ELO, win rate 58%). Things go best in match 4 of the day (±0 ELO, win rate 70%). Match no. 4 of the day goes best: 70% win rate. Improved over the last three months: ELO +297. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 80.2, Headshots at 56%, Win rate at 54%. Last 30 days: 67 matches, win rate 60%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.