ropemax-___-

LT
On FACEIT since 2024 263 matches tracked 67 matches in 30 days
Last updated:

How does ropemax-___- play?

Rating 1.05 K/R 0.75 ADR 79.8 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 263 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 49%−1 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 22%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.05+0.05 · Ø 1.00 better than 53%
Pistol kills per match 3.2
Knife kills 10 in 263 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 69%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 62%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 39x 4K, 0 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 36%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 37%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +297
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 80.2, Headshots at 56%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.74). Slightly above the average (0.72).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −104 ELO
67 matches · 58% win rate
On Ancient −54 ELO
58 matches · 52% win rate
Between 0:00 and 6:00 −62 ELO, win rate 48%
On Wednesdays −178 ELO, win rate 36%

ropemax-___- loses the most ELO on Dust 2: −104 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.47 · Mirage
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
58% better than 74%
0.82 better than 83%
85.5 better than 73%
1.13 better than 78%
54% of 283 duels better than 65%
42% of 50 situations better than 60%
Mirage65
51% better than 46%
0.73 better than 43%
76.6 better than 28%
1.03 better than 48%
46% of 246 duels better than 21%
47% of 36 situations better than 73%
Ancient58
52% right on the average
0.71 better than 32%
77.5 better than 29%
0.98 better than 32%
47% of 244 duels better than 26%
43% of 35 situations better than 63%
Nuke27
70% better than 85%
0.78 better than 63%
80.2 better than 44%
1.10 better than 65%
48% of 98 duels better than 25%
50% of 14 situations better than 77%
Anubis19
47% better than 31%
0.82 better than 83%
85.6 better than 71%
1.11 better than 73%
57% of 65 duels better than 77%
0% of 15 situations better than 1%
Cache18
39% -
0.65 -
71.3 -
0.90-
53% of 68 duels -
25% of 12 situations -
Inferno6
33% -
0.69 -
76.3 -
0.98-
56% of 27 duels -
50% of 2 situations -
Vertigo3
33% -
0.74 -
83.7 -
1.00-
56% of 9 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ropemax-___- plays

Across 263 matches ropemax-___- averages K/R 0.75, ADR 79.8 and a rating of 1.05. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 56% headshots. The strongest map is Nuke with a 70% win rate in 27 matches. In 112 of 263 matches the rating was 1.10 or higher (43%), in 87 it was below 0.90. In 198 matches with detailed stats: 39 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. ropemax-___- loses the most ELO on Dust 2 (−104 ELO, win rate 58%). Things go best in match 4 of the day (±0 ELO, win rate 70%). Match no. 4 of the day goes best: 70% win rate. Improved over the last three months: ELO +297. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 80.2, Headshots at 56%, Win rate at 54%. Last 30 days: 67 matches, win rate 60%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.