roopee

USA
On FACEIT since 2020 196 matches tracked 79 matches in 30 days
Last updated:
Next update possible in 1h 6m

How does roopee play?

Rating 1.08 K/R 0.78 ADR 82.3 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 196 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.09+0.06 · Ø 1.03 better than 67%
Pistol kills per match 2.5
Zeus kills1 in 196 matches
Knife kills 1 in 196 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 34x 4K, 1 ace in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.07, ADR +5.3, Win rate +13 pp, ELO +328
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.79 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −83 ELO
51 matches · 41% win rate
On Nuke −36 ELO
27 matches · 63% win rate
On Fridays +11 ELO, win rate 35%

roopee loses the most ELO in match 1 of the day: −83 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Most kills in a match: 40 · Nuke
  3. Highest rating in a match: 1.84 · Nuke

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
40% better than 12%
0.75 better than 53%
81.0 better than 50%
1.02 better than 44%
53% of 279 duels better than 60%
33% of 39 situations better than 34%
Ancient38
61% better than 76%
0.79 better than 70%
80.5 better than 42%
1.13 better than 79%
57% of 115 duels better than 80%
30% of 27 situations better than 30%
Anubis31
52% better than 49%
0.79 better than 71%
83.7 better than 63%
1.09 better than 67%
58% of 96 duels better than 84%
47% of 19 situations better than 75%
Nuke27
63% better than 73%
0.83 better than 79%
87.9 better than 73%
1.16 better than 79%
60% of 134 duels better than 86%
38% of 13 situations better than 44%
Dust 216
50% better than 43%
0.83 better than 84%
84.7 better than 68%
1.16 better than 84%
46% of 63 duels better than 20%
43% of 7 situations better than 66%
Cache5
60% -
0.63 -
67.9 -
0.82-
48% of 29 duels -
0% of 2 situations -
Inferno5
40% -
0.78 -
81.5 -
1.04-
45% of 22 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How roopee plays

Across 196 matches roopee averages K/R 0.78, ADR 82.3 and a rating of 1.08. Biggest strength: Opening duels won at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 44% headshots. The strongest map is Nuke with a 63% win rate in 27 matches. In 90 of 196 matches the rating was 1.10 or higher (46%), in 59 it was below 0.90. In 142 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. roopee loses the most ELO in match 1 of the day (−83 ELO, win rate 41%). Things go best on Ancient (+97 ELO, win rate 61%). Match no. 2 of the day goes best: 59% win rate, −15 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +5.3, Win rate +13 pp, ELO +328. Got weaker: Headshots −2 pp. Last 30 days: 79 matches, win rate 56%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.