rook40

USA
106 matches tracked
ELO
2,218
Peak across the last 106 matches: 2,373
Rank NA ▼ 235 places
#3,927 #2,970 in US
30 days · prev. #3,692 · best #3,692
Last updated:

How does rook40 play?

Rating 1.02 (from 50 matches) K/R 0.79 ADR 81.9 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 50 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

rook40 wins 63 of 100 opening duels. 12 percentage points above the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 63%+12 pp better than 99%

Clutch

Weakness
Last one alive

rook40 wins 29 of 100 1v1s. 11 percentage points below the level 10 average (40%).

Clutch 1v1 won 29%−11 pp better than 10%
Clutch 1v2 won 16%−5 pp better than 17%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?

63 of 100 kills by rook40 are headshots. 12 percentage points above the level 10 average (51%).

Headshot rate 63%+12 pp better than 98%
AWP share of kills 10%−1 pp better than 54%
K/D 1.11+0.07 better than 74%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Averages 2.1 round MVPs per match. 0.3 below the level 10 average (2.4).

2K rounds 13.1%−0.3 pp better than 38%
3K rounds 3.6%−0.5 pp better than 27%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 7x 4K, 2 aces in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.12 enemies flashed per round (12 per 100 rounds). 0.18 below the level 10 average (0.30).

Utility hit rate 39%+4 pp better than 78%
Utility damage per round 4.5+0.4 better than 61%
Enemies flashed per round 0.12−0.18 better than 6%
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +277
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.08, ADR −4.9, Headshots −7 pp, Win rate −8 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.75 (at the start 0.82). 0.01 above the level 10 average (0.74).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +26 ELO
24 matches · 38% win rate

rook40 loses the most ELO in match 2 of the day: +26 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Longest win streak: 11 wins in a row · Mirage
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
61% better than 83%
0.79 better than 71%
81.7 better than 55%
1.01 better than 41%
62% of 204 duels better than 95%
35% of 26 situations better than 40%
Cache17
53% -
0.81 -
86.4 -
1.05-
57% of 30 duels -
20% of 5 situations -
Inferno16
44% better than 21%
0.78 better than 64%
81.4 better than 46%
1.08-
60% of 43 duels better than 83%
25% of 8 situations better than 22%
Anubis5
40% -
0.71 -
76.7 -
1.10-
100% of 2 duels -
-
Ancient4
50% -
0.74 -
80.3 -
0.91-
50% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rook40 plays

Across 106 matches rook40 averages K/R 0.79 and ADR 81.9; the rating across the 50 rated matches is 1.02. Biggest strength: Opening duels won at 63%, better than 99% of level 10 players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 players. Averages 17.1 kills per match with 63% headshots. The strongest map is Mirage with a 61% win rate in 62 matches. In 21 of 50 matches the rating was 1.10 or higher (42%), in 20 it was below 0.90. In 47 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. rook40 loses the most ELO in match 2 of the day (+26 ELO, win rate 38%). Things go best on Mirage (+28 ELO, win rate 61%). From match no. 5 of the day on, things go best: 62% win rate, +26 ELO. Improved over the last three months: ELO +277. Got weaker: K/R −0.07, Rating −0.08, ADR −4.9, Headshots −7 pp, Win rate −8 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.