ronZZi

Kosovo
On FACEIT since 2018 58 matches tracked 23 matches in 30 days
Last updated:

How does ronZZi play?

Rating 0.87 (from 23 matches) K/R 0.65 ADR 71.8 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.22 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 23 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 9% normal 0.90 to 1.09 43% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

2,250-2,499 ELO

Compared with 2,296 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 95%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.89−0.14 · Ø 1.03 better than 6%
Pistol kills per match 3.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 21%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 7%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 2x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.4).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.2−1.2 · Ø 4.4 better than 24%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 51%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 69.6, Headshots at 54%
▼ Got worse
K/R −0.04, Win rate −3 pp

Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Last 3 months: 0.62 (at the start 0.66). Well below the average (0.74).

Patterns

From the last 58 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
23 matches · 52% win rate

ronZZi loses the most ELO in match 1 of the day: ±0 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.37 · Mirage
  2. Longest win streak: 9 wins in a row · Overpass
  3. Most kills in a match: 25 · Ancient

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
63% better than 87%
0.66 better than 14%
70.2 better than 7%
0.89-
37% of 41 duels better than 2%
50% of 4 situations better than 81%
Dust 213
69% -
0.64 -
74.1 -
0.93-
62% of 26 duels -
50% of 2 situations -
Ancient12
42% -
0.65 -
68.6 -
0.90-
50% of 16 duels -
100% of 1 situations -
Inferno8
63% -
0.65 -
75.5 -
1.03-
57% of 7 duels -
-
Nuke3
33% -
0.58 -
66.8 -
0.62-
50% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ronZZi plays

Across 58 matches ronZZi averages K/R 0.65 and ADR 71.8; the rating across the 23 rated matches is 0.87. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.87, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 55% headshots. The strongest map is Dust 2 with a 69% win rate in 13 matches. In 3 of 23 matches the rating was 1.10 or higher (13%), in 10 it was below 0.90. In 23 matches with detailed stats: 2 4Ks and 0 aces. ronZZi loses the most ELO in match 1 of the day (±0 ELO, win rate 52%). Things go best in match 2 of the day (+75 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +75 ELO. Got weaker: K/R −0.04, Win rate −3 pp. Unchanged in recent months: ADR at 69.6, Headshots at 54%. Last 30 days: 23 matches, win rate 57%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.