rolnikthc

Poland
179 matches tracked 43 matches in 30 days
Last updated:

How does rolnikthc play?

Rating 0.92 (from 135 matches) K/R 0.68 ADR 78.1 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 135 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.98).

Headshot rate 43%−4 pp · Ø 47% better than 32%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 0.90−0.08 · Ø 0.98 better than 16%
Pistol kills per match 2.6
Knife kills 2 in 178 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.3 pp · Ø 12.9% better than 15%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 32%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 16x 4K, 1 ace in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 73%
Enemies flashed per round 0.33+0.07 · Ø 0.26 better than 67%
Deaths per round 76%+3 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +148
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 77.0, Win rate at 47%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.65
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.75. Last 3 months: 0.67 (at the start 0.69). Slightly below the average (0.71).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −61 ELO
29 matches · 41% win rate
In match 2 of the day −4 ELO
39 matches · 36% win rate
Between 0:00 and 6:00 +54 ELO, win rate 41%
On Wednesdays −35 ELO, win rate 40%

rolnikthc loses the most ELO on Dust 2: −61 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.69 · Inferno
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
33% better than 6%
0.66 better than 24%
78.0 better than 49%
0.81 better than 4%
47% of 144 duels better than 35%
36% of 14 situations better than 45%
Dust 229
41% better than 20%
0.66 better than 22%
82.3 better than 67%
0.87 better than 11%
46% of 123 duels better than 28%
45% of 11 situations better than 70%
Anubis28
50% better than 42%
0.67 better than 24%
78.4 better than 47%
0.91 better than 20%
53% of 117 duels better than 63%
56% of 16 situations better than 89%
Inferno28
54% better than 63%
0.73 better than 62%
79.2 better than 52%
1.06 better than 72%
49% of 107 duels better than 45%
38% of 13 situations right on the average
Ancient27
56% better than 71%
0.70 better than 36%
79.3 better than 46%
0.97 better than 42%
53% of 134 duels better than 67%
43% of 7 situations better than 61%
Cache19
58% -
0.71 -
76.1 -
1.02-
56% of 75 duels -
45% of 11 situations -
Nuke10
60% -
0.64 -
70.3 -
0.82-
45% of 51 duels -
67% of 3 situations -
Vertigo4
25% -
0.53 -
68.1 -
0.65-
45% of 20 duels -
25% of 4 situations -
Overpass3
33% -
0.59 -
64.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How rolnikthc plays

Across 178 matches rolnikthc averages K/R 0.68 and ADR 78.1; the rating across the 135 rated matches is 0.92. Biggest strength: Utility hit rate at 44%, better than 95% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 14% of level 7 players. Averages 14.6 kills per match with 43% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 38 of 135 matches the rating was 1.10 or higher (28%), in 68 it was below 0.90. In 124 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 0.94. rolnikthc loses the most ELO on Dust 2 (−61 ELO, win rate 41%). Things go best on Ancient (+104 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +41 ELO. Improved over the last three months: ELO +148. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 77.0, Win rate at 47%. Last 30 days: 43 matches, win rate 44%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.