rolexholder

Germany
On FACEIT since 2019 266 matches tracked 80 matches in 30 days
Last updated:

How does rolexholder play?

Rating 1.18 K/R 0.81 ADR 83.1 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 266 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 37%+25 pp · Ø 12% better than 98%
K/D 1.24+0.20 · Ø 1.04 better than 92%
Pistol kills per match 3.0
Knife kills 4 in 266 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.6%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 82%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 59x 4K, 9 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether rolexholder is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 266 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: August 2026 with 0.88.

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
56 matches · 55% win rate
Between 6:00 and 12:00 −82 ELO, win rate 42%
On Saturdays −1 ELO, win rate 49%

rolexholder loses the most ELO on Mirage: −90 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Anubis
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.43 · Anubis

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient59
61% better than 78%
0.76 right on the average
77.6 better than 27%
1.10 better than 68%
60% of 214 duels better than 89%
36% of 44 situations better than 46%
Dust 257
54% better than 56%
0.84 better than 85%
84.0 better than 63%
1.23 better than 91%
60% of 310 duels better than 88%
54% of 35 situations better than 86%
Mirage56
55% better than 58%
0.87 better than 90%
88.5 better than 81%
1.23 better than 91%
64% of 267 duels better than 97%
32% of 31 situations better than 31%
Anubis55
56% better than 60%
0.80 better than 73%
82.2 better than 51%
1.18 better than 85%
57% of 281 duels better than 76%
39% of 36 situations better than 51%
Cache19
37% -
0.91 -
91.3 -
1.31-
68% of 95 duels -
17% of 12 situations -
Nuke10
60% -
0.78 -
80.9 -
1.10-
56% of 41 duels -
33% of 6 situations -
Inferno9
44% -
0.65 -
72.2 -
0.94-
54% of 28 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rolexholder plays

Across 266 matches rolexholder averages K/R 0.81, ADR 83.1 and a rating of 1.18. Biggest strength: Opening duels won at 60%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 41% headshots. The strongest map is Ancient with a 61% win rate in 59 matches. In 150 of 266 matches the rating was 1.10 or higher (56%), in 58 it was below 0.90. In 266 matches with detailed stats: 59 4Ks and 9 aces. Best month by rating: August 2026 at 1.27. rolexholder loses the most ELO on Mirage (−90 ELO, win rate 55%). Things go best on Dust 2 (+212 ELO, win rate 54%). Match no. 4 of the day goes best: 66% win rate, +150 ELO. Last 30 days: 80 matches, win rate 49%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.