rolenzooo

Hungary
On FACEIT since 2016 154 matches tracked 24 matches in 30 days
ELO ▼ 104
2,053
30-day peak: 2,157
Rank EU
#207,499
Hungary #1,034 in Hungary
Last updated:

How does rolenzooo play?

Rating 1.03 K/R 0.73 ADR 80.5 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 154 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.8
Knife kills 3 in 154 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 10x 4K, 3 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +350
= Stayed the same
Rating at 1.01, Headshots at 50%
▼ Got worse
K/R −0.06, ADR −8.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −27 ELO
28 matches · 64% win rate
In match 1 of the day +1 ELO
39 matches · 44% win rate
On Tuesdays ±0 ELO, win rate 43%

rolenzooo loses the most ELO on Anubis: −27 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 2.20 · Dust 2

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
50% better than 44%
0.70 better than 33%
77.0 better than 32%
0.98 better than 35%
48% of 126 duels better than 34%
32% of 22 situations better than 31%
Dust 229
55% better than 63%
0.68 better than 22%
77.1 better than 30%
0.98 better than 32%
45% of 110 duels better than 18%
25% of 16 situations better than 18%
Anubis28
64% better than 86%
0.72 better than 41%
78.9 better than 39%
1.03 right on the average
49% of 85 duels better than 36%
46% of 28 situations better than 73%
Ancient25
44% better than 24%
0.78 better than 68%
83.1 better than 58%
1.09 better than 70%
49% of 91 duels better than 38%
56% of 18 situations better than 88%
Inferno21
67% better than 92%
0.80 better than 78%
90.8 better than 87%
1.13 better than 77%
53% of 75 duels better than 58%
38% of 13 situations better than 53%
Cache9
33% -
0.64 -
74.5 -
0.88-
45% of 29 duels -
45% of 11 situations -
Nuke6
67% -
0.70 -
79.7 -
0.97-
56% of 18 duels -
75% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rolenzooo plays

Across 154 matches rolenzooo averages K/R 0.73, ADR 80.5 and a rating of 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 53 of 154 matches the rating was 1.10 or higher (34%), in 57 it was below 0.90. In 87 matches with detailed stats: 10 4Ks and 3 aces. Best month by rating: June 2026 at 1.17. rolenzooo loses the most ELO on Anubis (−27 ELO, win rate 64%). Things go best on Ancient (+111 ELO, win rate 44%). From match no. 5 of the day on, things go best: 71% win rate, +75 ELO. Improved over the last three months: Win rate +5 pp, ELO +350. Got weaker: K/R −0.06, ADR −8.6. Unchanged in recent months: Rating at 1.01, Headshots at 50%. Last 30 days: 24 matches, win rate 54%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.