rodwave2

Denmark
71 matches tracked
Last updated:

How does rodwave2 play?

Rating 1.14 K/R 0.80 ADR 87.1 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 71 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 27% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More damage per round than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsDamageHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.16 K/D and so clearly above the average (0.97).

Headshot rate 53%+5 pp · Ø 48% better than 83%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.16+0.19 · Ø 0.97 better than 93%
Pistol kills per match 2.4
Knife kills 2 in 71 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+1.2 pp · Ø 12.8% better than 74%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.7+0.5 · Ø 2.2 better than 93%
4Ks and aces 13x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 5.3+1.2 · Ø 4.1 better than 77%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 34%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +151
= Stayed the same
Rating at 1.12, Headshots at 53%
▼ Got worse
K/R −0.10, ADR −12.6, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.85). Slightly above the average (0.71).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 1.92 · Ancient
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
55% better than 66%
0.79 better than 78%
90.8 better than 93%
1.10 better than 78%
45% of 114 duels better than 22%
33% of 15 situations better than 37%
Ancient12
75% -
0.83 -
90.6 -
1.24-
44% of 43 duels -
43% of 7 situations -
Inferno9
78% -
0.76 -
77.7 -
1.12-
55% of 42 duels -
50% of 6 situations -
Anubis8
25% -
0.64 -
72.4 -
0.96-
58% of 24 duels -
0% of 5 situations -
Nuke8
75% -
0.85 -
88.7 -
1.17-
68% of 22 duels -
20% of 5 situations -
Cache6
83% -
0.90 -
96.4 -
1.24-
41% of 22 duels -
50% of 2 situations -
Dust 24
75% -
0.90 -
91.3 -
1.19-
58% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rodwave2 plays

Across 71 matches rodwave2 averages K/R 0.80, ADR 87.1 and a rating of 1.14. Biggest strength: Rating at 1.14, better than 94% of level 8 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 8 players. Averages 18.3 kills per match with 53% headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 42 of 71 matches the rating was 1.10 or higher (59%), in 16 it was below 0.90. In 35 matches with detailed stats: 13 4Ks and 1 ace. Things go best on Mirage (+48 ELO, win rate 55%). From match no. 5 of the day on, things go best: 68% win rate, +23 ELO. Improved over the last three months: ELO +151. Got weaker: K/R −0.10, ADR −12.6, Win rate −7 pp. Unchanged in recent months: Rating at 1.12, Headshots at 53%. Last 30 days: 1 matches, win rate 100%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.