rodox40

AR
33 matches tracked
Last updated:

How does rodox40 play?

Rating 0.79 K/R 0.57 ADR 65.9 from 33 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.79
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 33%
Rating distribution from 33 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 15% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 48%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Level 3

Compared with 828 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just above the average (48%).

Rounds with first kill 10%+1 pp · Ø 9% better than 60%
Opening duels won 49%+1 pp · Ø 48% better than 64%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 47%+10 pp · Ø 37% better than 90%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 5%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 22%

Weapons and aim

Weakness
Where do the kills come from?

0.76 K/D and so clearly below the average (0.93).

Headshot rate 36%−6 pp · Ø 42% better than 21%
AWP share of kills 4%−7 pp · Ø 11% better than 28%
K/D 0.76−0.17 · Ø 0.93 better than 5%
Pistol kills per match 0.9
Knife kills 1 in 33 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.1% of rounds and so well below the average (12.3%).

2K rounds 10.1%−2.2 pp · Ø 12.3% better than 8%
3K rounds 2.6%−1.0 pp · Ø 3.6% better than 17%
MVPs per match 1.6−0.4 · Ø 2.0 better than 14%
4Ks and aces 1x 4K, 1 ace in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (33%).

Utility hit rate 44%+11 pp · Ø 33% better than 95%
Utility damage per round 2.3−1.1 · Ø 3.4 better than 20%
Enemies flashed per round 0.19−0.04 · Ø 0.23 better than 41%
Deaths per round 75%+1 pp · Ø 74% better than 42%

Progress

One value per month, dashed line is the level 3 average
Whether rodox40 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 27 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.61
AprMayJunJulAugSepOct

Patterns

Soon this shows where rodox40 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 9 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 1.47 · Nuke
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 33 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 29
33% -
0.58 -
70.9 -
0.82-
47% of 34 duels -
0% of 1 situations -
Mirage9
67% -
0.58 -
66.5 -
0.83-
40% of 55 duels -
100% of 3 situations -
Anubis4
25% -
0.54 -
56.7 -
0.75-
56% of 16 duels -
17% of 6 situations -
Nuke4
0% -
0.59 -
71.2 -
0.72-
38% of 13 duels -
0% of 2 situations -
Inferno3
33% -
0.46 -
52.3 -
0.56-
50% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rodox40 plays

Across 33 matches rodox40 averages K/R 0.57, ADR 65.9 and a rating of 0.79. Biggest strength: Utility hit rate at 44%, better than 95% of level 3 players. Most room to improve: Rating at 0.79, better than only 4% of level 3 players. Averages 13.4 kills per match with 36% headshots. In 6 of 33 matches the rating was 1.10 or higher (18%), in 22 it was below 0.90. In 27 matches with detailed stats: 1 4Ks and 1 ace. Last 30 days: 7 matches, win rate 43%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.