rocycLyru373

North Korea
On FACEIT since 2017 55 matches tracked 34 matches in 30 days
Last updated:

How does rocycLyru373 play?

Rating 0.94 K/R 0.67 ADR 73.5 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 55 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.7
Knife kills 1 in 55 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 42%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 4x 4K, 0 aces in 34 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 2%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.15, Headshots +7 pp
= Stayed the same
ADR at 72.8, ELO at 2,097
▼ Got worse
Win rate −3 pp

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.69 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Cache
  2. Highest rating in a match: 1.73 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
79% better than 99%
0.68 better than 24%
74.9 better than 22%
0.98 better than 35%
43% of 82 duels better than 11%
27% of 11 situations better than 21%
Dust 214
64% -
0.74 -
78.1 -
1.05-
52% of 79 duels -
63% of 8 situations -
Anubis6
17% -
0.55 -
67.0 -
0.73-
40% of 35 duels -
0% of 1 situations -
Inferno5
40% -
0.60 -
71.3 -
0.86-
38% of 24 duels -
100% of 1 situations -
Nuke3
33% -
0.56 -
61.7 -
0.72-
41% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rocycLyru373 plays

Across 55 matches rocycLyru373 averages K/R 0.67, ADR 73.5 and a rating of 0.94. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 51% headshots. The strongest map is Mirage with a 79% win rate in 24 matches. In 17 of 55 matches the rating was 1.10 or higher (31%), in 27 it was below 0.90. In 34 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: October 2026 at 1.00. Things go best on Mirage (+25 ELO, win rate 79%). Improved over the last three months: K/R +0.06, Rating +0.15, Headshots +7 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 72.8, ELO at 2,097. Last 30 days: 34 matches, win rate 59%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.