rocnog

Russia
On FACEIT since 2024 314 matches tracked 145 matches in 30 days
Last updated:

How does rocnog play?

Rating 1.19 (from 278 matches) K/R 0.86 ADR 85.9 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 278 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 3.5
Knife kills 1 in 314 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (4.2%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 6.3%+2.1 pp · Ø 4.2% better than 97%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 82x 4K, 7 aces in 258 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (4.1).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 1.1−3.0 · Ø 4.1 better than 1%
Enemies flashed per round 0.09−0.21 · Ø 0.30 better than 3%
Deaths per round 76%+4 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.14, ADR +13.5, Win rate +16 pp
= Stayed the same
Headshots at 57%
▼ Got worse
Rating −0.18

Sep to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.85
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.88 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
162 matches · 50% win rate
On Dust 2 −26 ELO
36 matches · 44% win rate
On Ancient −4 ELO
54 matches · 56% win rate

rocnog loses the most ELO on Mirage: −73 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 3.02 · Mirage

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage162
50% better than 39%
0.90 better than 94%
89.0 better than 82%
1.24 better than 92%
60% of 760 duels better than 90%
45% of 64 situations better than 70%
Ancient54
56% better than 60%
0.84 better than 84%
85.6 better than 64%
1.16 better than 82%
58% of 209 duels better than 79%
37% of 27 situations better than 47%
Dust 236
44% better than 21%
0.75 right on the average
79.5 better than 40%
1.10 better than 66%
55% of 131 duels better than 67%
50% of 6 situations better than 82%
Nuke29
62% better than 72%
0.82 better than 73%
81.6 better than 44%
1.12 better than 66%
50% of 127 duels better than 36%
25% of 8 situations better than 16%
Cache16
44% -
0.85 -
83.5 -
1.14-
58% of 72 duels -
29% of 7 situations -
Anubis13
38% -
0.85 -
83.5 -
1.18-
63% of 49 duels -
0% of 2 situations -
Inferno3
33% -
0.64 -
72.7 -
1.06-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rocnog plays

Across 314 matches rocnog averages K/R 0.86 and ADR 85.9; the rating across the 278 rated matches is 1.19. Biggest strength: 3K rounds at 6.3%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 57% headshots. The strongest map is Nuke with a 62% win rate in 29 matches. In 155 of 278 matches the rating was 1.10 or higher (56%), in 71 it was below 0.90. In 258 matches with detailed stats: 82 4Ks and 7 aces. Best month by rating: May 2026 at 1.37. rocnog loses the most ELO on Mirage (−73 ELO, win rate 50%). Things go best on Nuke (+25 ELO, win rate 62%). Match no. 2 of the day goes best: 65% win rate. Improved over the last three months: K/R +0.14, ADR +13.5, Win rate +16 pp. Got weaker: Rating −0.18. Unchanged in recent months: Headshots at 57%. Last 30 days: 145 matches, win rate 49%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.