rocktbell-

Turkey
On FACEIT since 2020 294 matches tracked 38 matches in 30 days
ELO ▲ 131
3,065
30-day peak: 3,098
Rank EU ▲ 2,019 places
#6,278
Turkey #132 in Turkey
30 days · prev. #8,297 · best #5,476
Last updated:

How does rocktbell- play?

Rating 1.08 (from 293 matches) K/R 0.77 ADR 85.6 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 293 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+1 pp · Ø 42% better than 69%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 60x 4K, 8 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +7.2, Win rate +8 pp, ELO +100
= Stayed the same
Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.75).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +31 ELO
38 matches · 37% win rate
Between 18:00 and 24:00 +228 ELO, win rate 45%
On Sundays −29 ELO, win rate 43%

rocktbell- loses the most ELO in match 4 of the day: +31 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Mirage
  2. Most kills in a match: 51 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
56% better than 55%
0.81 better than 72%
90.1 better than 84%
1.13 better than 70%
50% of 331 duels better than 34%
40% of 42 situations better than 54%
Dust 269
43% better than 13%
0.71 better than 27%
79.7 better than 38%
0.98 better than 20%
47% of 274 duels better than 21%
37% of 30 situations better than 42%
Anubis59
59% better than 63%
0.78 better than 63%
85.5 better than 70%
1.11 better than 65%
52% of 299 duels better than 46%
37% of 19 situations better than 45%
Ancient32
50% better than 31%
0.80 better than 70%
87.1 better than 74%
1.11 better than 66%
53% of 189 duels right on the average
43% of 14 situations better than 62%
Inferno24
50% better than 15%
0.73 better than 28%
86.1 better than 56%
0.97 better than 13%
55% of 127 duels better than 43%
38% of 8 situations better than 47%
Cache22
50% better than 24%
0.84 better than 70%
89.3 better than 70%
1.18 better than 67%
56% of 107 duels better than 56%
55% of 11 situations better than 81%
Nuke15
40% better than 7%
0.71 better than 23%
80.2 better than 38%
1.00 better than 22%
48% of 52 duels better than 21%
30% of 10 situations better than 25%

Compared with players on the same level who have at least 15 matches on the map.

How rocktbell- plays

Across 294 matches rocktbell- averages K/R 0.77 and ADR 85.6; the rating across the 293 rated matches is 1.08. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Anubis with a 59% win rate in 59 matches. In 126 of 293 matches the rating was 1.10 or higher (43%), in 106 it was below 0.90. In 216 matches with detailed stats: 60 4Ks and 8 aces. Best month by rating: August 2026 at 1.12. rocktbell- loses the most ELO in match 4 of the day (+31 ELO, win rate 37%). Things go best in match 2 of the day (+232 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +232 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +7.2, Win rate +8 pp, ELO +100. Unchanged in recent months: Headshots at 50%. Last 30 days: 38 matches, win rate 55%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.