rockst1le

British Indian Ocean Territory
On FACEIT since 2022 83 matches tracked 62 matches in 30 days
ELO
2,435
Peak across the last 83 matches: 2,435
Rank EU
#65,385
British Indian Ocean Territory #22 in British Indian Ocean Territory
Last updated:

How does rockst1le play?

Rating 1.20 (from 63 matches) K/R 0.85 ADR 86.4 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 63 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so well above the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 26%+15 pp · Ø 11% better than 92%
K/D 1.23+0.20 · Ø 1.03 better than 93%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 15x 4K, 3 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 3%
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 6%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +14 pp
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.07, ADR −8.5

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Last 3 months: 0.83 (at the start 0.90). Clearly above the average (0.74).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 48%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Cache
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
58% better than 75%
0.78 better than 66%
81.1 right on the average
1.11 better than 72%
63% of 128 duels better than 95%
23% of 13 situations better than 12%
Dust 215
73% better than 98%
0.89 better than 94%
95.2 better than 94%
1.19-
65% of 48 duels better than 97%
33% of 6 situations better than 40%
Anubis14
50% -
0.91 -
90.3 -
1.21-
46% of 46 duels -
50% of 6 situations -
Ancient12
42% -
0.84 -
83.0 -
1.28-
69% of 55 duels -
13% of 15 situations -
Inferno5
40% -
0.76 -
72.6 -
0.91-
67% of 6 duels -
29% of 7 situations -
Cache3
33% -
1.18 -
112.3 -
1.68-
53% of 17 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rockst1le plays

Across 83 matches rockst1le averages K/R 0.85 and ADR 86.4; the rating across the 63 rated matches is 1.20. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 46% headshots. The strongest map is Dust 2 with a 73% win rate in 15 matches. In 37 of 63 matches the rating was 1.10 or higher (59%), in 16 it was below 0.90. In 63 matches with detailed stats: 15 4Ks and 3 aces. Improved over the last three months: Win rate +14 pp. Got weaker: K/R −0.07, ADR −8.5. Unchanged in recent months: Headshots at 46%. Last 30 days: 62 matches, win rate 58%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.