robs-

Sweden
On FACEIT since 2018 240 matches tracked 59 matches in 30 days
ELO ▲ 33
2,381
30-day peak: 2,456
Rank EU
#77,786
Sweden #2,138 in Sweden
Last updated:

How does robs- play?

Rating 1.05 K/R 0.76 ADR 84.2 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 240 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 3.0
Zeus kills1 in 240 matches
Knife kills 3 in 240 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 33x 4K, 4 aces in 189 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 76%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +5.0, Headshots +2 pp, Win rate +6 pp, ELO +309
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −117 ELO
61 matches · 46% win rate
On Inferno −14 ELO
25 matches · 24% win rate
Between 18:00 and 24:00 −90 ELO, win rate 42%
On Saturdays −14 ELO, win rate 39%

robs- loses the most ELO on Ancient: −117 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.20 · Vertigo

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
55% better than 63%
0.74 right on the average
83.0 better than 59%
1.04 right on the average
48% of 266 duels better than 29%
38% of 40 situations right on the average
Ancient61
46% better than 28%
0.75 right on the average
84.3 better than 64%
1.04 right on the average
47% of 266 duels better than 25%
34% of 38 situations better than 43%
Anubis43
53% right on the average
0.73 better than 41%
80.0 better than 43%
1.01 better than 38%
53% of 160 duels better than 56%
39% of 23 situations better than 56%
Inferno25
24% better than 1%
0.76 right on the average
83.5 better than 54%
1.03 better than 35%
55% of 132 duels better than 56%
20% of 15 situations better than 13%
Vertigo11
64% -
1.00 -
110.1 -
1.35-
71% of 38 duels -
100% of 2 situations -
Cache10
40% -
0.79 -
90.1 -
1.11-
44% of 39 duels -
75% of 8 situations -
Dust 28
38% -
0.72 -
79.4 -
0.98-
48% of 44 duels -
40% of 10 situations -
Nuke8
50% -
0.77 -
85.7 -
0.99-
47% of 45 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How robs- plays

Across 240 matches robs- averages K/R 0.76, ADR 84.2 and a rating of 1.05. Biggest strength: Utility damage per round at 5.0, better than 76% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 45% headshots. The strongest map is Vertigo with a 64% win rate in 11 matches. In 92 of 240 matches the rating was 1.10 or higher (38%), in 82 it was below 0.90. In 189 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. robs- loses the most ELO on Ancient (−117 ELO, win rate 46%). Things go best on Mirage (+107 ELO, win rate 55%). Match no. 4 of the day goes best: 55% win rate, −35 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +5.0, Headshots +2 pp, Win rate +6 pp, ELO +309. Last 30 days: 59 matches, win rate 41%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.