robmybank

Bangladesh
On FACEIT since 2017 67 matches tracked
Last updated:

How does robmybank play?

Rating 1.03 K/R 0.77 ADR 85.2 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 67 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 8%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.9%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 40%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 90%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 3x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 50%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +13 pp
= Stayed the same
K/R at 0.78, Rating at 1.05, ADR at 86.5, Headshots at 39%
▼ Got worse
ELO −184

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Last 3 months: 0.78 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Vertigo
  2. Highest rating in a match: 2.19 · Ancient
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
42% better than 23%
0.68 better than 28%
79.0 better than 46%
0.91 better than 18%
50% of 94 duels better than 47%
38% of 8 situations better than 46%
Mirage17
59% better than 79%
0.78 better than 75%
85.1 better than 77%
1.06 better than 68%
53% of 92 duels better than 66%
43% of 7 situations better than 64%
Anubis10
60% -
0.86 -
95.5 -
1.17-
51% of 55 duels -
29% of 7 situations -
Ancient8
38% -
0.91 -
97.5 -
1.21-
53% of 32 duels -
33% of 6 situations -
Cache7
57% -
0.75 -
83.1 -
0.99-
43% of 44 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How robmybank plays

Across 67 matches robmybank averages K/R 0.77, ADR 85.2 and a rating of 1.03. Biggest strength: 3K rounds at 5.1%, better than 90% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 16.2 kills per match with 38% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 30 of 67 matches the rating was 1.10 or higher (45%), in 25 it was below 0.90. In 23 matches with detailed stats: 3 4Ks and 0 aces. Improved over the last three months: Win rate +13 pp. Got weaker: ELO −184. Unchanged in recent months: K/R at 0.78, Rating at 1.05, ADR at 86.5, Headshots at 39%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.