robchikk300

Russia
On FACEIT since 2020 180 matches tracked 89 matches in 30 days
ELO ▼ 29
2,560
30-day peak: 2,589
Rank EU
#42,790
Russia #12,278 in Russia
Last updated:

How does robchikk300 play?

Rating 0.95 K/R 0.66 ADR 72.0 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 180 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 0.95−0.09 · Ø 1.04 better than 15%
Pistol kills per match 2.8
Knife kills 1 in 180 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 4%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 17x 4K, 3 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 26%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether robchikk300 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 180 matches, all from the last 3 months.

Kills per round (K/R)

0.63
AugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −112 ELO
70 matches · 53% win rate
On Anubis −30 ELO
22 matches · 55% win rate
On Tuesdays −52 ELO, win rate 39%

robchikk300 loses the most ELO on Mirage: −112 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 1.93 · Ancient

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
53% right on the average
0.65 better than 10%
70.2 better than 5%
0.94 better than 16%
52% of 283 duels right on the average
43% of 37 situations better than 63%
Ancient34
47% better than 30%
0.68 better than 16%
72.9 better than 10%
0.94 better than 17%
48% of 150 duels better than 26%
10% of 21 situations better than 3%
Anubis22
55% better than 59%
0.68 better than 17%
74.2 better than 15%
0.99 better than 30%
54% of 92 duels better than 61%
50% of 10 situations better than 77%
Dust 219
68% better than 94%
0.67 better than 16%
75.2 better than 19%
1.02 better than 39%
57% of 51 duels better than 77%
27% of 11 situations better than 19%
Nuke14
14% -
0.65 -
72.2 -
0.87-
49% of 45 duels -
0% of 6 situations -
Inferno11
45% -
0.65 -
75.5 -
0.93-
51% of 43 duels -
50% of 4 situations -
Cache10
50% -
0.60 -
67.3 -
0.87-
51% of 39 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How robchikk300 plays

Across 180 matches robchikk300 averages K/R 0.66, ADR 72.0 and a rating of 0.95. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 72.0, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.4 kills per match with 53% headshots. The strongest map is Dust 2 with a 68% win rate in 19 matches. In 54 of 180 matches the rating was 1.10 or higher (30%), in 86 it was below 0.90. In 180 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: September 2026 at 1.03. robchikk300 loses the most ELO on Mirage (−112 ELO, win rate 53%). Things go best on Ancient (+30 ELO, win rate 47%). Last 30 days: 89 matches, win rate 56%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.