robbery-
Name history of robbery-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does robbery- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (51%).
Clutch
Average32% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 2 kills in 10.8% of rounds and so well below the average (13.3%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.70. Last 3 months: 0.63 (at the start 0.70). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.97. Last 3 months: 0.90 (at the start 0.97). Well below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 78.2. Last 3 months: 69.8 (at the start 78.2). Well below the average (80.4).
Share of headshot kills
Best month: October 2026 with 57%. Last 3 months: 54% (at the start 53%). Clearly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 80%. Last 3 months: 53% (at the start 50%). Clearly above the average (49%).
Best month: October 2026 with 2,332. Last 3 months: 2,094 (at the start 1,999).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 176 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
robbery- loses the most ELO on Ancient: −106 ELO, 29% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Anubis
- Most kills in a match: 30 · Ancient
- Highest rating in a match: 1.85 · Mirage
Maps in detail
from the last 176 matchesCompared with players on the same level who have at least 15 matches on the map.
How robbery- plays
Across 176 matches robbery- averages K/R 0.65, ADR 72.1 and a rating of 0.91. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 54% headshots. The strongest map is Dust 2 with a 57% win rate in 58 matches. In 47 of 176 matches the rating was 1.10 or higher (27%), in 91 it was below 0.90. In 125 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 0.97. robbery- loses the most ELO on Ancient (−106 ELO, win rate 29%). Things go best on Mirage (+110 ELO, win rate 55%). Match no. 4 of the day goes best: 70% win rate, +8 ELO. Improved over the last three months: Win rate +3 pp, ELO +95. Got weaker: K/R −0.07, Rating −0.07, ADR −8.4. Unchanged in recent months: Headshots at 54%. Last 30 days: 83 matches, win rate 58%, net ELO −37.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.