robald

Belgium
196 matches tracked 69 matches in 30 days
Last updated:

How does robald play?

Rating 0.94 (from 171 matches) K/R 0.68 ADR 80.3 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 171 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Weakness
Where do the kills come from?

35% headshots and so well below the average (48%).

Headshot rate 35%−13 pp · Ø 48% better than 2%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 0.90−0.10 · Ø 1.00 better than 13%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.1%).

2K rounds 11.7%−1.4 pp · Ø 13.1% better than 13%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 42%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 23x 4K, 1 ace in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 89%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 9%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +5 pp, ELO +117
= Stayed the same
K/R at 0.68, Rating at 0.93, ADR at 79.8
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.68 (at the start 0.67). Slightly below the average (0.72).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
58 matches · 43% win rate
In match 4 of the day +3 ELO
21 matches · 33% win rate
On Saturdays −2 ELO, win rate 38%

robald loses the most ELO from match 5 of the day: ±0 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Anubis
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
57% better than 73%
0.73 right on the average
87.5 better than 83%
1.04 better than 58%
55% of 363 duels better than 74%
39% of 31 situations better than 54%
Inferno42
52% better than 44%
0.66 better than 20%
78.4 better than 37%
0.94 better than 23%
42% of 183 duels better than 8%
40% of 15 situations right on the average
Nuke20
35% better than 6%
0.66 better than 12%
78.7 better than 32%
0.84 better than 2%
48% of 138 duels better than 23%
60% of 5 situations better than 89%
Anubis19
47% better than 38%
0.69 better than 27%
76.2 better than 27%
0.95 better than 24%
47% of 95 duels better than 27%
40% of 5 situations better than 58%
Cache19
58% -
0.63 -
78.3 -
0.80-
48% of 129 duels -
25% of 8 situations -
Mirage12
33% -
0.58 -
70.9 -
0.80-
55% of 40 duels -
100% of 2 situations -
Ancient10
10% -
0.65 -
70.2 -
0.77-
57% of 35 duels -
33% of 3 situations -
Overpass5
60% -
0.56 -
73.0 -
1.22-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How robald plays

Across 196 matches robald averages K/R 0.68 and ADR 80.3; the rating across the 171 rated matches is 0.94. Biggest strength: Utility damage per round at 6.2, better than 89% of level 9 players. Most room to improve: Headshot rate at 35%, better than only 2% of level 9 players. Averages 15.1 kills per match with 35% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 45 of 171 matches the rating was 1.10 or higher (26%), in 78 it was below 0.90. In 118 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. robald loses the most ELO from match 5 of the day (±0 ELO, win rate 43%). Things go best in match 1 of the day (+141 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +141 ELO. Improved over the last three months: Win rate +5 pp, ELO +117. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.93, ADR at 79.8. Last 30 days: 69 matches, win rate 45%, net ELO +156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.