ro2zan

Belarus
66 matches tracked 21 matches in 30 days
Last updated:

How does ro2zan play?

Rating 0.97 K/R 0.69 ADR 77.3 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 66 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 6%
Opening duels won 44%−5 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 22%−17 pp · Ø 39% better than 2%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 32%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly above the average (44%).

Headshot rate 46%+2 pp · Ø 44% better than 64%
AWP share of kills 2%−9 pp · Ø 11% better than 15%
K/D 0.96−0.01 · Ø 0.97 better than 51%
Pistol kills per match 1.9
Knife kills 1 in 66 matches

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 72%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 49%
MVPs per match 1.8−0.4 · Ø 2.2 better than 18%
4Ks and aces 8x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.25).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.6+0.8 · Ø 3.8 better than 71%
Enemies flashed per round 0.47+0.22 · Ø 0.25 better than 91%
Deaths per round 72%−1 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.05, Rating +0.09, ADR +7.4, Headshots +5 pp, Win rate +13 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −133

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.71 (at the start 0.66). Right on the average (0.71).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −39 ELO
24 matches · 21% win rate

ro2zan loses the most ELO in match 1 of the day: −39 ELO, 21% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Cache
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 1.78 · Ancient

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
53% better than 64%
0.68 better than 37%
73.6 better than 26%
0.99 better than 58%
46% of 54 duels better than 31%
23% of 13 situations better than 15%
Ancient16
50% right on the average
0.73 better than 64%
82.5 better than 75%
1.00 better than 65%
37% of 43 duels better than 4%
21% of 14 situations better than 14%
Inferno13
38% -
0.75 -
86.3 -
1.03-
48% of 48 duels -
0% of 4 situations -
Anubis5
60% -
0.66 -
76.6 -
0.98-
36% of 14 duels -
75% of 4 situations -
Mirage5
20% -
0.59 -
69.1 -
0.76-
28% of 18 duels -
0% of 2 situations -
Cache4
25% -
0.76 -
81.1 -
1.06-
45% of 11 duels -
57% of 7 situations -
Nuke4
25% -
0.46 -
52.8 -
0.63-
25% of 8 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ro2zan plays

Across 66 matches ro2zan averages K/R 0.69, ADR 77.3 and a rating of 0.97. Most room to improve: Clutch 1v1 won at 22%, better than only 2% of level 5 players. Averages 14.9 kills per match with 46% headshots. The strongest map is Dust 2 with a 53% win rate in 19 matches. In 24 of 66 matches the rating was 1.10 or higher (36%), in 32 it was below 0.90. In 41 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. ro2zan loses the most ELO in match 1 of the day (−39 ELO, win rate 21%). Improved over the last three months: K/R +0.05, Rating +0.09, ADR +7.4, Headshots +5 pp, Win rate +13 pp. Got weaker: ELO −133. Last 30 days: 21 matches, win rate 43%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.