rmn666_

Brazil
On FACEIT since 2019 323 matches tracked 105 matches in 30 days
ELO ▼ 258
2,642
30-day peak: 3,051
Rank SA ▼ 202 places
#685
Brazil #468 in Brazil
30 days · prev. #483 · best #483
Last updated:

How does rmn666_ play?

Rating 1.10 (from 288 matches) K/R 0.77 ADR 83.6 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 288 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.12+0.08 · Ø 1.04 better than 72%
Pistol kills per match 3.4
Knife kills 11 in 323 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 79%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 43x 4K, 6 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.76, ADR at 83.2
▼ Got worse
Rating −0.10, Headshots −4 pp, ELO −79

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
20 matches · 60% win rate
In match 2 of the day −60 ELO
70 matches · 47% win rate
On Mondays −99 ELO, win rate 45%

rmn666_ loses the most ELO on Ancient: −60 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 12 wins in a row · Mirage
  3. Highest rating in a match: 2.25 · Inferno
  4. Most kills in a match: 50 · Anubis

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
53% right on the average
0.77 better than 60%
84.4 better than 65%
1.10 better than 68%
54% of 587 duels better than 63%
49% of 75 situations better than 77%
Dust 289
53% right on the average
0.74 better than 47%
80.3 better than 45%
1.09 better than 63%
47% of 374 duels better than 24%
42% of 38 situations better than 61%
Anubis35
51% better than 45%
0.80 better than 74%
85.3 better than 70%
1.11 better than 71%
56% of 173 duels better than 71%
56% of 25 situations better than 86%
Ancient20
60% better than 74%
0.73 better than 37%
80.8 better than 40%
1.04 better than 47%
59% of 94 duels better than 83%
45% of 11 situations better than 70%
Inferno18
39% better than 7%
0.87 better than 83%
92.5 better than 79%
1.26 better than 86%
55% of 104 duels right on the average
50% of 12 situations better than 76%
Cache14
50% -
0.82 -
90.7 -
1.18-
53% of 72 duels -
38% of 16 situations -
Nuke9
56% -
0.68 -
73.7 -
0.86-
50% of 20 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rmn666_ plays

Across 323 matches rmn666_ averages K/R 0.77 and ADR 83.6; the rating across the 288 rated matches is 1.10. Biggest strength: Headshot rate at 59%, better than 91% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 59% headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 134 of 288 matches the rating was 1.10 or higher (47%), in 85 it was below 0.90. In 248 matches with detailed stats: 43 4Ks and 6 aces. Best month by rating: July 2026 at 1.23. rmn666_ loses the most ELO on Ancient (−60 ELO, win rate 60%). Things go best on Mirage (+90 ELO, win rate 53%). From match no. 5 of the day on, things go best: 58% win rate, +20 ELO. Improved over the last three months: Win rate +11 pp. Got weaker: Rating −0.10, Headshots −4 pp, ELO −79. Unchanged in recent months: K/R at 0.76, ADR at 83.2. Last 30 days: 105 matches, win rate 47%, net ELO −146.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.