rm-beaV1s
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (51%).
Clutch
Average43% of 1v2s won and so well above the average (22%).
Weapons and aim
Average0.88 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 2 kills in 11.2% of rounds and so well below the average (13.3%).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.68. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 0.95. Last 3 months: 0.88 (at the start 0.94). Well below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 76.1. Last 3 months: 72.5 (at the start 74.5). Clearly below the average (80.4).
Share of headshot kills
Best month: July 2026 with 65%. Last 3 months: 48% (at the start 58%). Just below the average (49%).
Matches won (win rate)
Best month: July 2026 with 67%. Last 3 months: 46% (at the start 52%). Clearly below the average (49%).
Best month: October 2026 with 2,094. Last 3 months: 2,083 (at the start 1,729).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 29%.
Patterns
From the last 78 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
rm-beaV1s loses the most ELO on Dust 2: −30 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.76 · Anubis
- Most kills in a match: 26 · Nuke
- Longest win streak: 6 wins in a row · Nuke
Maps in detail
from the last 78 matchesCompared with players on the same level who have at least 15 matches on the map.
How rm-beaV1s plays
Across 78 matches rm-beaV1s averages K/R 0.65, ADR 73.1 and a rating of 0.90. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.88, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.4 kills per match with 51% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 16 of 78 matches the rating was 1.10 or higher (21%), in 41 it was below 0.90. In 57 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: June 2026 at 0.95. rm-beaV1s loses the most ELO on Dust 2 (−30 ELO, win rate 50%). Improved over the last three months: ELO +354. Got weaker: Rating −0.06, Headshots −10 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.65, ADR at 72.5. Last 30 days: 51 matches, win rate 47%, net ELO −8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.