rlq

Belarus
On FACEIT since 2024 208 matches tracked 60 matches in 30 days
ELO ▼ 27
2,495
30-day peak: 2,522
Rank EU
#53,987
Belarus #1,312 in Belarus
Last updated:

How does rlq play?

Rating 1.13 K/R 0.80 ADR 85.8 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 208 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.15+0.12 · Ø 1.03 better than 82%
Pistol kills per match 3.0
Knife kills 4 in 208 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 34x 4K, 2 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 64%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 82%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +268
= Stayed the same
K/R at 0.80, Rating at 1.13, ADR at 85.4, Headshots at 58%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −130 ELO
42 matches · 33% win rate
On Dust 2 −32 ELO
59 matches · 56% win rate
Between 0:00 and 6:00 +4 ELO, win rate 40%
On Thursdays −30 ELO, win rate 43%

rlq loses the most ELO on Ancient: −130 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Highest rating in a match: 2.78 · Dust 2

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
56% better than 66%
0.82 better than 81%
86.4 better than 75%
1.15 better than 81%
48% of 314 duels better than 30%
45% of 47 situations better than 72%
Anubis45
64% better than 85%
0.74 better than 46%
81.9 better than 55%
1.06 better than 56%
58% of 194 duels better than 84%
52% of 27 situations better than 84%
Ancient42
33% better than 5%
0.82 better than 82%
87.8 better than 80%
1.14 better than 82%
58% of 190 duels better than 84%
41% of 37 situations better than 59%
Mirage38
53% better than 55%
0.80 better than 74%
86.9 better than 77%
1.14 better than 80%
52% of 196 duels better than 54%
54% of 24 situations better than 88%
Nuke14
43% -
0.83 -
90.9 -
1.14-
51% of 67 duels -
33% of 6 situations -
Inferno9
33% -
0.79 -
80.8 -
1.18-
47% of 36 duels -
54% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rlq plays

Across 208 matches rlq averages K/R 0.80, ADR 85.8 and a rating of 1.13. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 58% headshots. The strongest map is Anubis with a 64% win rate in 45 matches. In 105 of 208 matches the rating was 1.10 or higher (50%), in 61 it was below 0.90. In 157 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. rlq loses the most ELO on Ancient (−130 ELO, win rate 33%). Things go best on Anubis (+90 ELO, win rate 64%). Match no. 3 of the day goes best: 56% win rate, +34 ELO. Improved over the last three months: ELO +268. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 85.4, Headshots at 58%. Last 30 days: 60 matches, win rate 47%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.