rkt-

Brazil
On FACEIT since 2019 205 matches tracked 48 matches in 30 days
ELO ▲ 239
2,928
30-day peak: 2,928
Rank SA ▲ 261 places
#237
Brazil #168 in Brazil
30 days · prev. #498 · best #237
Last updated:

How does rkt- play?

Rating 1.02 (from 155 matches) K/R 0.70 ADR 76.4 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 155 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 34%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 93%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 48%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 39%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 14x 4K, 3 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.0).

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 37%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, ADR +4.7, ELO +156
= Stayed the same
Rating at 1.02, Win rate at 59%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.72 (at the start 0.67). Slightly below the average (0.75).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −290 ELO
66 matches · 48% win rate
On Mirage −179 ELO
110 matches · 59% win rate
Between 18:00 and 24:00 −111 ELO, win rate 50%
On Saturdays −229 ELO, win rate 48%

rkt- loses the most ELO in match 1 of the day: −290 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Longest win streak: 10 wins in a row · Ancient
  3. Highest rating in a match: 2.11 · Mirage
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
59% better than 75%
0.70 better than 24%
76.4 better than 22%
1.01 better than 35%
51% of 389 duels better than 42%
31% of 42 situations better than 27%
Ancient40
70% better than 93%
0.75 right on the average
79.9 better than 38%
1.11 better than 69%
56% of 130 duels better than 72%
59% of 17 situations better than 92%
Dust 228
50% better than 36%
0.69 better than 21%
73.8 better than 13%
0.97 better than 21%
47% of 96 duels better than 22%
42% of 12 situations better than 59%
Cache19
47% better than 21%
0.63 better than 4%
73.0 better than 7%
0.94 better than 7%
46% of 80 duels better than 13%
27% of 11 situations better than 23%
Nuke6
50% -
0.76 -
79.4 -
1.16-
53% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rkt- plays

Across 205 matches rkt- averages K/R 0.70 and ADR 76.4; the rating across the 155 rated matches is 1.02. Biggest strength: Headshot rate at 61%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 61% headshots. The strongest map is Ancient with a 70% win rate in 40 matches. In 55 of 155 matches the rating was 1.10 or higher (35%), in 56 it was below 0.90. In 133 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: October 2026 at 1.05. rkt- loses the most ELO in match 1 of the day (−290 ELO, win rate 48%). Things go best on Ancient (+37 ELO, win rate 70%). From match no. 5 of the day on, things go best: 71% win rate, +18 ELO. Improved over the last three months: K/R +0.05, ADR +4.7, ELO +156. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 1.02, Win rate at 59%. Last 30 days: 48 matches, win rate 63%, net ELO +217.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.