rjkk

Isle of Man
On FACEIT since 2019 435 matches tracked 101 matches in 30 days
ELO ▲ 336
2,639
30-day peak: 2,717
Rank SEA ▼ 28 places
#648
Isle of Man #1 in Isle of Man
30 days · prev. #620 · best #493
Last updated:

How does rjkk play?

Rating 1.07 (from 366 matches) K/R 0.76 ADR 81.4 from 435 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 366 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.07+0.03 · Ø 1.04 better than 57%
Pistol kills per match 2.8 from the last 366
Zeus kills8 in 366 matches
Knife kills 3 in 366 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.2%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 46%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 61x 4K, 7 aces in 317 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp, Win rate +8 pp, ELO +146
= Stayed the same
K/R at 0.76, Rating at 1.07, ADR at 81.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 366 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −143 ELO
163 matches · 51% win rate
On Ancient −74 ELO
42 matches · 50% win rate
Between 12:00 and 18:00 −170 ELO, win rate 43%
On Wednesdays −26 ELO, win rate 41%

rjkk loses the most ELO on Mirage: −143 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Highest rating in a match: 2.42 · Nuke
  3. Most kills in a match: 54 · Inferno

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage163
51% better than 44%
0.75 right on the average
80.2 better than 44%
1.05 right on the average
53% of 700 duels better than 57%
36% of 100 situations better than 41%
Dust 2101
54% better than 53%
0.77 better than 61%
81.9 better than 52%
1.09 better than 63%
56% of 402 duels better than 72%
37% of 59 situations better than 46%
Ancient42
50% better than 39%
0.82 better than 79%
87.8 better than 75%
1.12 better than 72%
58% of 219 duels better than 79%
41% of 22 situations better than 59%
Inferno25
52% better than 31%
0.69 better than 14%
75.8 better than 14%
0.98 better than 16%
50% of 127 duels better than 22%
47% of 17 situations better than 71%
Nuke20
40% better than 10%
0.80 better than 65%
83.3 better than 55%
1.11 better than 63%
58% of 80 duels better than 76%
33% of 9 situations better than 33%
Anubis12
33% -
0.68 -
73.2 -
0.93-
49% of 41 duels -
43% of 14 situations -
Cache3
33% -
1.22 -
126.2 -
1.69-
72% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rjkk plays

Across 435 matches rjkk averages K/R 0.76 and ADR 81.4; the rating across the 366 rated matches is 1.07. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 57% headshots. The strongest map is Dust 2 with a 54% win rate in 101 matches. In 158 of 366 matches the rating was 1.10 or higher (43%), in 120 it was below 0.90. In 317 matches with detailed stats: 61 4Ks and 7 aces. Best month by rating: July 2026 at 1.08. rjkk loses the most ELO on Mirage (−143 ELO, win rate 51%). Things go best on Dust 2 (+83 ELO, win rate 54%). Match no. 4 of the day goes best: 58% win rate, +27 ELO. Improved over the last three months: Headshots +5 pp, Win rate +8 pp, ELO +146. Unchanged in recent months: K/R at 0.76, Rating at 1.07, ADR at 81.2. Last 30 days: 101 matches, win rate 53%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.