rizz33

Lithuania
On FACEIT since 2025 384 matches tracked 120 matches in 30 days
ELO ▼ 46
2,445
30-day peak: 2,793
Rank EU
#63,473
Lithuania #547 in Lithuania
Last updated:
Next update possible in 23m 13s

How does rizz33 play?

Rating 1.04 K/R 0.76 ADR 83.3 from 384 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 384 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.9
Knife kills 1 in 384 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 62%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 55x 4K, 3 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +6.0, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp, ELO −306

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.70). Slightly above the average (0.74).

Patterns

From the last 384 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −155 ELO
62 matches · 52% win rate
On Nuke −120 ELO
22 matches · 41% win rate
Between 0:00 and 6:00 +28 ELO, win rate 43%
On Thursdays −210 ELO, win rate 42%

rizz33 loses the most ELO on Anubis: −155 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 2.18 · Ancient

Maps in detail

from the last 384 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
49% better than 40%
0.75 better than 53%
82.8 better than 58%
1.03 better than 48%
50% of 522 duels better than 41%
50% of 30 situations better than 82%
Dust 275
49% better than 39%
0.76 better than 58%
85.0 better than 69%
1.05 better than 54%
60% of 328 duels better than 88%
23% of 30 situations better than 15%
Ancient72
53% right on the average
0.81 better than 79%
85.7 better than 71%
1.11 better than 73%
57% of 331 duels better than 80%
27% of 37 situations better than 24%
Anubis62
52% better than 49%
0.73 better than 41%
80.6 better than 47%
1.00 better than 34%
52% of 288 duels right on the average
48% of 27 situations better than 75%
Inferno31
48% better than 31%
0.76 right on the average
83.7 better than 55%
1.05 better than 44%
59% of 148 duels better than 79%
29% of 14 situations better than 28%
Nuke22
41% better than 13%
0.75 better than 45%
82.9 better than 51%
1.00 better than 34%
50% of 124 duels better than 34%
53% of 15 situations better than 80%
Cache18
72% -
0.73 -
79.2 -
1.04-
55% of 87 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rizz33 plays

Across 384 matches rizz33 averages K/R 0.76, ADR 83.3 and a rating of 1.04. Biggest strength: Opening duels won at 55%, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 48% headshots. The strongest map is Cache with a 72% win rate in 18 matches. In 160 of 384 matches the rating was 1.10 or higher (42%), in 130 it was below 0.90. In 314 matches with detailed stats: 55 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. rizz33 loses the most ELO on Anubis (−155 ELO, win rate 52%). Things go best on Ancient (+105 ELO, win rate 53%). From match no. 5 of the day on, things go best: 57% win rate, +103 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +6.0, Headshots +2 pp. Got weaker: Win rate −4 pp, ELO −306. Last 30 days: 120 matches, win rate 54%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.