ritchiE

Belgium
On FACEIT since 2016 206 matches tracked 29 matches in 30 days
ELO ▲ 12
3,748
30-day peak: 3,835
Rank EU ▼ 93 places
#377
Belgium #1 in Belgium
30 days · prev. #284 · best #246
Last updated:

How does ritchiE play?

Rating 1.19 (from 152 matches) K/R 0.83 ADR 91.1 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 152 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 33% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 67%
Opening duels won 54%−1 pp · Ø 55% better than 42%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 12%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 84%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.12).

Headshot rate 57%+4 pp · Ø 53% better than 64%
AWP share of kills 3%−11 pp · Ø 14% better than 22%
K/D 1.22+0.10 · Ø 1.12 better than 68%
Pistol kills per match 2.7 from the last 164

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.6).

2K rounds 15.0%+0.4 pp · Ø 14.6% better than 58%
3K rounds 4.7%+0.1 pp · Ø 4.6% better than 46%
MVPs per match 2.9+0.3 · Ø 2.6 better than 75%
4Ks and aces 32x 4K, 4 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 79%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 60%
Enemies flashed per round 0.26−0.09 · Ø 0.35 better than 22%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +8 pp, ELO +56
= Stayed the same
K/R at 0.82, Headshots at 57%
▼ Got worse
Rating −0.08, ADR −4.2

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.82 (at the start 0.85). Slightly above the average (0.79).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −88 ELO
22 matches · 59% win rate
In match 3 of the day +2 ELO
24 matches · 58% win rate
On Wednesdays −113 ELO, win rate 57%

ritchiE loses the most ELO on Anubis: −88 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.41 · Ancient
  3. Longest win streak: 14 wins in a row · Mirage

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
63% better than 72%
0.82 better than 56%
90.5 better than 70%
1.12 better than 45%
54% of 230 duels better than 42%
25% of 12 situations better than 11%
Ancient33
67% better than 79%
0.86 better than 77%
91.0 better than 74%
1.22 better than 80%
54% of 153 duels better than 46%
36% of 11 situations better than 40%
Dust 232
63% better than 68%
0.79 better than 45%
86.6 better than 53%
1.15 better than 53%
54% of 130 duels better than 43%
17% of 18 situations better than 4%
Anubis22
59% better than 52%
0.81 better than 55%
90.3 better than 72%
1.17 better than 65%
53% of 93 duels better than 44%
67% of 9 situations better than 95%
Nuke19
68% better than 89%
0.90 better than 91%
98.3 better than 96%
1.26 better than 90%
66% of 106 duels better than 97%
25% of 8 situations better than 16%
Inferno6
50% -
0.96 -
99.7 -
1.45-
53% of 32 duels -
0% of 3 situations -
Cache3
67% -
0.89 -
88.1 -
1.29-
55% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ritchiE plays

Across 206 matches ritchiE averages K/R 0.83 and ADR 91.1; the rating across the 152 rated matches is 1.19. Biggest strength: Damage per round (ADR) at 91.1, better than 79% of level 10 · 3,500+ ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 12% of level 10 · 3,500+ ELO players. Averages 18.2 kills per match with 57% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 90 of 152 matches the rating was 1.10 or higher (59%), in 31 it was below 0.90. In 98 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: October 2026 at 1.31. ritchiE loses the most ELO on Anubis (−88 ELO, win rate 59%). Things go best in match 2 of the day (+405 ELO, win rate 75%). Match no. 2 of the day goes best: 75% win rate, +405 ELO. Improved over the last three months: Win rate +8 pp, ELO +56. Got weaker: Rating −0.08, ADR −4.2. Unchanged in recent months: K/R at 0.82, Headshots at 57%. Last 30 days: 29 matches, win rate 62%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.