risGOD

Spain
On FACEIT since 2015 110 matches tracked 29 matches in 30 days
Last updated:

How does risGOD play?

Rating 1.04 (from 64 matches) K/R 0.75 ADR 77.0 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 64 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 6%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 46%−3 pp · Ø 49% better than 37%
AWP share of kills 13%+3 pp · Ø 10% better than 65%
K/D 1.08+0.08 · Ø 1.00 better than 76%
Pistol kills per match 2.7
Knife kills 1 in 110 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.2%).

2K rounds 14.3%+1.1 pp · Ø 13.2% better than 77%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 10x 4K, 4 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.28).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 48%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 9%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 77.2
▼ Got worse
K/R −0.04, Win rate −9 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Right on the average (0.73).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
23 matches · 57% win rate
On Ancient −21 ELO
24 matches · 42% win rate
On Thursdays +27 ELO, win rate 50%

risGOD loses the most ELO on Dust 2: −24 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Cache
  2. Longest win streak: 4 wins in a row · Inferno
  3. Most kills in a match: 33 · Mirage

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient24
42% better than 21%
0.73 right on the average
77.2 better than 30%
0.98 better than 38%
40% of 52 duels better than 5%
38% of 8 situations right on the average
Dust 223
57% better than 73%
0.77 better than 70%
77.1 better than 35%
1.13-
55% of 62 duels better than 74%
17% of 6 situations better than 6%
Inferno19
63% better than 80%
0.72 better than 45%
72.6 better than 15%
1.13-
51% of 37 duels better than 39%
44% of 9 situations better than 63%
Mirage15
47% better than 36%
0.82 better than 85%
82.4 better than 63%
1.16-
55% of 20 duels better than 75%
50% of 4 situations better than 80%
Anubis14
71% -
0.67 -
74.3 -
0.94-
47% of 30 duels -
30% of 10 situations -
Cache7
57% -
0.77 -
79.8 -
1.02-
55% of 22 duels -
33% of 3 situations -
Nuke5
40% -
0.75 -
78.0 -
0.83-
80% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How risGOD plays

Across 110 matches risGOD averages K/R 0.75 and ADR 77.0; the rating across the 64 rated matches is 1.04. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 9 players. Averages 16.8 kills per match with 46% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 24 of 64 matches the rating was 1.10 or higher (38%), in 25 it was below 0.90. In 64 matches with detailed stats: 10 4Ks and 4 aces. Best month by rating: September 2026 at 1.07. risGOD loses the most ELO on Dust 2 (−24 ELO, win rate 57%). Things go best in match 1 of the day (−3 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, −3 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Win rate −9 pp. Unchanged in recent months: ADR at 77.2. Last 30 days: 29 matches, win rate 48%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.