rir

Ukraine
On FACEIT since 2022 392 matches tracked 104 matches in 30 days
Last updated:

How does rir play?

Rating 1.05 K/R 0.75 ADR 81.1 from 392 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 392 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 35%−6 pp · Ø 41% better than 29%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.9
Knife kills 4 in 392 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 48%
3K rounds 4.3%0.0 pp · Ø 4.3% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 70x 4K, 2 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.2+0.2 · Ø 4.0 better than 59%
Enemies flashed per round 0.52+0.21 · Ø 0.31 better than 93%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.10, Rating +0.12, ADR +9.1, Win rate +7 pp, ELO +122
= Stayed the same
Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.76 (at the start 0.66). Just above the average (0.75).

Patterns

From the last 392 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −93 ELO
57 matches · 32% win rate
On Dust 2 −90 ELO
85 matches · 52% win rate
Between 6:00 and 12:00 −150 ELO, win rate 36%
On Sundays ±0 ELO, win rate 38%

rir loses the most ELO on Anubis: −93 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.15 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 392 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
58% better than 71%
0.77 better than 57%
81.1 better than 45%
1.08 better than 59%
54% of 480 duels better than 61%
32% of 71 situations better than 29%
Dust 285
52% better than 43%
0.74 better than 43%
80.2 better than 42%
1.04 better than 42%
55% of 353 duels better than 66%
39% of 51 situations better than 51%
Ancient81
48% better than 31%
0.76 better than 53%
83.3 better than 56%
1.05 right on the average
50% of 331 duels better than 37%
44% of 52 situations better than 66%
Anubis57
32% better than 3%
0.70 better than 24%
77.4 better than 26%
0.99 better than 27%
46% of 247 duels better than 17%
32% of 41 situations better than 32%
Nuke29
48% better than 24%
0.79 better than 58%
85.9 better than 66%
1.10 better than 56%
51% of 144 duels better than 39%
41% of 17 situations better than 54%
Cache8
38% -
0.77 -
83.5 -
0.98-
49% of 49 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How rir plays

Across 392 matches rir averages K/R 0.75, ADR 81.1 and a rating of 1.05. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 130 matches. In 168 of 392 matches the rating was 1.10 or higher (43%), in 141 it was below 0.90. In 330 matches with detailed stats: 70 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. rir loses the most ELO on Anubis (−93 ELO, win rate 32%). Things go best on Mirage (+318 ELO, win rate 58%). Match no. 1 of the day goes best: 56% win rate, +98 ELO. Improved over the last three months: K/R +0.10, Rating +0.12, ADR +9.1, Win rate +7 pp, ELO +122. Unchanged in recent months: Headshots at 46%. Last 30 days: 104 matches, win rate 51%, net ELO +236.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.